Sponsorship

Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. All educators are encouraged to present, attend and take part in this discussion of collaborative deeper learning and co-presence in virtual worlds and games.

Over 2000 attendees representing over 60 countries participate in online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and exhibits. You do not have to be a formal academic to participate. Our community includes those in the education field, those that support educators through products and services, and those accomplishments, and creative works, have been inspired by curriculums involving digital media.

Marketing your products and services to the VWBPE Conference provides a number of benefits to your organization during and after the conference. As a sponsor of this event, your organization can associate its name with a high profile and growing annual event. One that reaches a broad international audience, is growing in global recognition, and has become a sustainable event on an annual basis.

As a sponsor of the Virtual Worlds Best Practices in Education Conference, your organization will realize the following benefits highlighting your organization, brand, and current marketing communications.

  • Access to technology that can be used as part of the conference venue;
  • Access to provide demonstrations and workshops of your products and services;
  • Opportunity in getting your software and/or hardware into the classroom;
  • Increased brand awareness; and
  • Opportunities to network directly with a specific demographic component of your market

Items of high interest that the VWBPE Conference are interested in include

  • Cash Contributions;
  • Access to technology both software and hardware as may be appropriate;
  • Opportunities to network directly with your senior management and product designers; and
  • Items that can be given to conference attendees;

The Impact

Your contribution makes a huge difference. Depending on how much we raise we can introduce new program elements into the conference such as live streaming of the conference on multiple video streams, full transcription of all video presentations, mobile accessibility, and more. How much we can do depends on you.

As the 9th annual conference this event is well attended, well respected, and is at the forefront of where technology and educational practices are headed. The fact that the conference is free makes this event unique. No other educational conference in the world has this large of an attendance, this broad of a spectrum, this inclusiveness of community, and this accessible of any conference ANYWHERE. We are the vanguard and with your help we intend to continue to be so for many more years to come.

Sponsorship Levels

Download the Complete Sponsorship Information Package here.

To reserve a sponsorship placement – choose from one of the four options below.

Platinum

(0 available)

Gold
$1500
(4 available)

Silver
$1000
(8 available)

Bronze
$500
(15 available)

Other Ways You Can Help

If you are interested in helping but cannot contribute as a conference sponsor there are many other ways that you can help.

Submit a proposal. If you are an educator using Second Life, OpenSim, or other gaming or simulation environment and have something to contribute there will be one more opportunity to submit a proposal in early January.

Attend the conference. Its free. Come out and meet hundreds of people from around the world interested in gaming and simulation and how best to apply those techniques in the classroom.

Volunteer. This conference runs primarily off the volunteers that are dedicated to making education better. We need people who are familiar with video streaming (within a gaming environment) and editing, voice to text transcription, mentoring within Second Life or OpenSim, and other roles.

Share with others. Let your network know about this conference. Our primary marketing is through word of mouth. So please let people know.

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