VWBPE 2018 Keynotes

“Learning is not a spectator sport.”


We are living in a disruptive age, where technology innovation has changed the way we live, the way we learn, and the way we interact. Innovation isn’t just a word used by scientists and entrepreneurs, it has come to describe our ever-changing society. Here we consider how we can think outside the virtual box, and how multiple available technologies and devices redefine what it means to work, create, and learn “virtually”. If you are one that dares to be different, who tries what scares you, and keeps pushing “I can’t” boundaries to “I will, differently,” you are a part of the VRevolution in this year’s upcoming VWBPE conference. Every year we invite individuals of distinction as keynote speakers, and here, we are excited to announce our opening keynote, Mark Childs. Consult the full program schedule for location and other details when the conference calendar becomes available.

Dr. Mark Childs

Dr. Mark Childs

TEL Designer, Open University

Thursday, March 15, 2018
9:30 – 10:30am
VWBPE Main Auditorium

Mark Childs

Dr. Mark Childs has worked in the field of Technology-Enhanced Learning in the UK for 20 years and is now a TEL Designer at the Open University, his tenth university. His PhD was awarded in 2010 for his thesis Learners’ Experience of Presence in Virtual Worlds. Mark was the manager of the Theatron3 project from 2007 to 2009 which developed 20 ancient theatres in Second Life for performance and learning and has co-written and co-edited four books on learning in virtual worlds. He is 4.5 times as old as his avatar.

Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning

What are the digital literacies that virtual worlds require and can everyone acquire them? What are some of the barriers which virtual worlds present to learners? How can avatars redefine learner identities and promote learning? This keynote collects together my 12 years of research into how we define, describe and communicate the nature of virtual worlds, and looks forward to how VR may add to, or detract from, the virtual world experience. For educators new to virtual worlds, this aims to cover many of the basic principles of education in virtual worlds. For those more experienced, it will be an opportunity to reflect on many of those experiences.