VWBPE Calendar

All sessions of the VWBPE 2018 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time goes into effect on Sunday, 11 March 2018, the weekend before the VWBPE conference. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
4
Sun
2018
Get Scrooged Redux: Explore A Christmas Carol
Mar 4 @ 07:00 PM – 08:00 PM
Get Scrooged Redux: Explore A Christmas Carol @ Second Life

Host: Brant Knutzen / MrK Kas,  University of Hong Kong

Description: Meet in the Counting House as Scrooge introduces participants to Dicken’s classic Victorian novella: A Christmas Carol! Additional dialogue has been added to some scenes, and a complete new scene has been added to complete the story with a happy ending. Participants will explore the snowy context of the ghost story through nine key scenes, and can click on the characters to hear what they are thinking in each situation.

Location:  http://maps.secondlife.com/secondlife/HKU%20Education%20Island/40/124/763

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

 

Mar
10
Sat
2018
WW1: A Virtual Remembrance
Mar 10 @ 01:00 PM – 02:00 PM
WW1: A Virtual Remembrance @ Second Life

Host: Johannes1977 Resident

Description: This experience will showcase key components of World War One in honor of the centenary of this epic event. Participants will go through a WW1 bunker and learn about life as a solider in the trenches, revisit the spirit of the UK’s Home Guard, and the affects of the aftermath of the war and how the punishments leveled to Germany contributed to WW2.

Location: http://maps.secondlife.com/secondlife/Water%20Haven/137/99/1488

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
11
Sun
2018
Venice in 1600
Mar 11 @ 07:00 PM – 08:00 PM
Venice in 1600 @ Second Life

Host: Brant Knutzen / MrK Kas, University of Hong Kong

Description: Based on findings from The Quest, this immersive experience introduces participants to the impact that an idealized virtual identity and the perception of a social constructivist environment have on learning within the virtual world. Gamified learning as a group process will be explored, and data collected on affective issues such as beliefs and attitude towards: the self, the technology, the learning experience, and self-efficacy. This project seeks to develop a methodology for focusing a survey on specific behaviors using the virtual world through tight integration with simulated situations. Participants will be able to experience first-hand the integration of virtual world behaviors (Second Life) and a learning management system (Moodle), designed to eliminate the coding required for HUD interaction and make survey data collection much more tightly focused on specific behaviors. This presentation will be a beta test of this new methodology.

1) Pirate Battle Ship game, designed to examine the social dynamics of operating as a team, and rewarding collaborative effort, and the use of camera controls
2) Assassinate the Duke: a social subterfuge examining the role of identity and self-construal in the virtual world, and rewarding the use of collaboration, communication, and deceit!

Location: SLURL will be available in the Participative Learning Moodle course 1 hour before the presentation.

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

1. Before the presentation, participants should create a new user account on the ParticipativeLearning.org website (http://participativelearning.org/enrol/index.php?id=9), and verify their email address to login to the Moodle course. Use the enrollment key: VWBPE

2. At presentation time, participants should login to their Second Life account and use the SLURL provided in the Participative Learning course to teleport to the Venice in 1600 build on Lingnan Drama Island.

3. Please listen to your tour guide. Remember: Gondolas are not bumper cars.

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
12
Mon
2018
Making Discoveries with SL Creative Processes
Mar 12 @ 11:00 AM – 12:30 PM
Making Discoveries with SL Creative Processes @ Second Life

Host: Niela Miller / Marly Milena

Description: Using arts-based processes and tools such as building shapes, digital art,and a drawing board, we will explore how the representation of ourselves and our experiences in and out of a virtual world can lead to insight, new perceptions, and creative inspiration. We will also demonstrate how these tools can be useful for educators wanting more engaging ways to interact with their students and material.

Location: http://maps.secondlife.com/secondlife/Inspiration%20Island/33/92/23

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This presentation is one time only for VWBPE. This beautiful location is available for individual exploration.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
14
Wed
2018
Volunteers Rock Kickoff
Mar 14 @ 06:00 PM – 07:00 PM
Volunteers Rock Kickoff @ Second Life

Volunteers, come join us to make sure you have what you need, get a picture taken of the group and dance to get us started for our next wonderful VWBPE Conference.

This is the time we bring together the volunteers of VWBPE who have helped contribute to the success of the conference for the past 11 years. Volunteers ROCK!

Mar
15
Thu
2018
Opening Ceremony of VWBPE 2018
Mar 15 @ 08:00 AM – 09:00 AM
Opening Ceremony of VWBPE 2018 @ VWBPE 2018 Gateway

Join us at the Gateway for Kick Off Event of VWBPE 2018.  This is a time to socialize and network with friends, old and new, while enjoying the lovely piano music of Arisia Vita. The Conference Executive and Organization Committees will share a few of the upcoming highlights. Executive Director Phelan Corrimal will officially start the conference with the Ribbon Cutting Ceremony. You will also have time to explore and enjoy the exhibits.  Be sure to check for the Exhibit Scavenger Hunt Notecard in your Swag Bag. There will be a prize for completion!

Location: http://maps.secondlife.com/secondlife/VWBPE%20Gateway/173/129/38

Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning
Mar 15 @ 09:30 AM – 10:30 AM

Presenter:
Mark Childs/Gann McGann (Avatar)

What are the digital literacies that virtual worlds require and can everyone acquire them? What are some of the barriers which virtual worlds present to learners? How can avatars redefine learner identities and promote learning? This keynote collects together my 12 years of research into how we define, describe and communicate the nature of virtual worlds, and looks forward to how VR may add to, or detract from, the virtual world experience. For educators new to virtual worlds, this aims to cover many of the basic principles of education in virtual worlds. For those more experienced, it will be an opportunity to reflect on many of those experiences.

Track: VRevolution
Format: Keynote
Accessibility: Voice & Transcriptionist

The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Social Sim Opening Parade
Mar 15 @ 11:30 AM – 12:00 PM

What do Seahorses, Octopuses, and Merfolk have in common?  They are all part of the VWBPE Annual Parade! Meet us at the Lighthouse near Gateway and ride a seahorse in the parade over to the social sim. Visit the beautiful underwater world and the amazing Octopus’s Garden. We will end with a fun-filled concert and dancing with DJ Coz Okelly.  Be sure to look for your seahorse t-shirt in your swag bag for this fun event!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/240/23/25

Music and Dancing Under the Sea
Mar 15 @ 12:00 PM – 01:00 PM

What could be more fun than dancing in a magical underwater world with friends and colleagues? Come join us for some great music and dancing in the Octopus’s Garden Under the Sea.  DJ Coz Okelly will be spinning tunes that are sure to get you moving!  Come as a merperson or a landlubber and join the fun! Be sure to wear your dancing shoes!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/143/152/2

Conversation with Ebbe Altberg
Mar 15 @ 01:00 PM – 02:00 PM

Presenter: Ebbe Altberg/Ebbe Linden (Avatar)
Moderator: Kevin Feenan/Phelan Corrimal

Join us for an engaging conversation with Linden Lab CEO Ebbe Altberg, who once again opens up about topics that are most important to educators and communities of practice within Second Life. Topics will vary and conversation will flow organically.

Track: VRevolution
Format: Above the Book
Accessibility: Voice & Transcriptionist

DeDe the transwoman: Cultural Issues & Second Life
Mar 15 @ 02:00 PM – 03:00 PM

Presenter:
Rebecca Sisk/Jeckybean Galaxy (Avatar)
Educators and Trainers

The purpose of this presentation is to describe a scripted simulation related to gender transition for graduate students in nursing education. DeDe is a trans-woman who enters a clinic with pain and encounters ridicule and resistance from staff. Students apply ethical principles related to cultural competence (knowledge), communication skills (skills), and cultural humility (attitude) and build a toolbox for healthcare staff to care for the “other” and to provide person-centered care.

Participants will be able to discuss scripted virtual simulations related to cultural diversity.
Participants will be able to discuss debriefing to elicit virtual discussions related to culture.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

How to Get There from Here
Mar 15 @ 02:00 PM – 03:00 PM

Presenter:
Barbara McQueen/Barbara Novelli (Avatar)
Educators and Trainers

Teachers are often unnerved by how much they need to learn to best use virtual worlds as a part of their technology arsenal. So they don’t use virtual worlds or only use them in a very limited way. This presentation will detail:

  • The most important virtual world skills to learn and fun ways to teach them
  • Simple to complex games and roleplays that deeply immerse students
  • Tasks for blogs, Moodle, Skype, machinima, social media, online conference rooms, and other educational software and devices

Participants will be able to create virtual classes that are flipped, gamified, and student-led.
Participants will be able to modify the presented tools/techniques to enhance teaching any subject.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Future of STEAM
Mar 15 @ 03:00 PM – 04:00 PM

Facilitator: Andy Wheelock/Spiff Whitfield (Avatar)
Assistant: Elisa Segoni/Elektra Panthar (Avatar)

Meet us at our quadrivium where we hope to entice you into a discussion on the future of STEAM (science, technology, engineering, arts, math) education. This interdisciplinary is fast becoming a calling for skills that produce innovation. How do we prepare students for this? Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Learn About Machinima
Mar 15 @ 04:00 PM – 05:00 PM

Join us for an hour with Gridjumper and Bluebarker  learning about Machinima, the art of making movies in virtual and digital game environments.  We’ll view Machinima made explicitly for use in an educational setting by both educators and students.  Chat is encouraged during viewing and you will receive a playlist of movies for potential use in your educational setting.  We’ll share examples demonstrating tutorials, curriculum content, artistic expression and evidence of student mastery.  You won’t want to miss this hour of Machinima made in multiple virtual worlds and game platforms (we’ll have popcorn).

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/143/152/2

Mar
16
Fri
2018
VWBPE Day Two – Morning Meet and Greet
Mar 16 @ 06:00 AM – 07:00 AM

Join us at the Social Building to get yourself organized and your questions answered about sessions and activities.  Members of the Social and Volunteer Committees will help you make the most of your VWBPE18 conference experience.  You can catch-up with old friends, and make new friends while you get ready for day two. If you would rather play, we hav e water sports and hiking up to see Poseidon at the top of Mt. Legacy.  Captain Helena will also be available to tour groups on her famed barge.

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

Digital Makerspaces
Mar 16 @ 07:00 AM – 08:00 AM

Facilitator: Peggy Daniels Lee/Linda Sautereau (Avatar)
Assistant: Marie Vans/Amvans.Lapis (Avatar)

Meet us at our quadrivium where we hope to entice you into a discussion about digital makerspaces. While makerspaces are not new, the term is, and with it a new connotation around what creates a space for those who wish to tinker and innovate, can go to do it. What makes for a good digital makerspace? What are some examples? Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Improving Digital Literacy – A Solvable Challenge using Virtual Worlds
Mar 16 @ 09:00 AM – 10:00 AM

Presenter:
Marie Vans/amvans lapis (Avatar)
Educators and Trainers
Valerie Hill/Valibrarian Gregg
Educators and Trainers

Virtual World librarians are positioned to lead efforts to develop digital citizenship by developing programs that assist in the mastery of responsible and appropriate technology use, including online identity, communication etiquette, and rights and responsibilities by learners. We present the definition of digital literacy and the very solvable challenges faced by educators and students. We also include possible solutions and call for the creation of a digital literacy lifecycle model.

Participants will have an understanding of the challenges and issues for becoming digitally literate.
Participants will understand how to engage others in meaningful conversation on digital literacy.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Virtual Self-Directed Learning Workshops
Mar 16 @ 09:00 AM – 10:00 AM

Presenter:
Yen Verhoeven/TheoreticallyBlue Resident (Avatar)
Educators and Trainers

We present an overview on the design and implementation of self-directed learning (SDL) workshops in Second Life. Using the popular project-based workshops taught by Blu Heron at the Builder’s Brewery as a model, come learn about how SDL may be implemented in innovative ways, where students work at their own pace on their own projects in an immersive classroom environment. SDL theories, processes, and practical applications will be discussed.

Participants will be able to understand the research-based theory and practice of SDL.
Participants will be able to apply concepts from an SDL-based model toward classroom practice.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Nursing Informatics Student SL Practicum Outcomes
Mar 16 @ 10:00 AM – 11:00 AM

Presenters:
Toni Hebda/IndianapolisCCN (Avatar)
Educators and Trainers
Karen West/Atlanta Highmist
Support and Help Communities

Learning outcomes for students completing a practicum in Second Life were compared against those completing a traditional practicum using a quantitative, quasi-experimental, post-test-only study. An adaptation of the Nursing Informatics Competency Assessment Level 3 and Level 4 (NICA L3/L4) instrument, which included only level-three competencies, was used. Interim findings, study issues, and possible implications are discussed.

Participants will be able to provide an overview of SL as an option for graduate student practicum.
Participants will be able to discuss interim study findings and implications for future practicum experiences.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Use Cases for Social Virtual Reality
Mar 16 @ 10:00 AM – 11:00 AM

Presenters:
Lisa Laxton/Shelenn Ayres (Avatar)
Research and Development Community Foundation
Cynthia Calogne/Lyr Lobo (Avatar)
Educators and Trainers
Singergirl Mode
Business and Entrepreneurs
Dieter Heyne/Edward Tarber (Avatar)
Coders, Scripters, and System/IT Analysts
Gentle Heron
Support and Help Communities

Many virtual world technologies are available today in the social virtual reality realm. Because teachers and researchers often do not share institutional data, choosing the best technology can be a challenge. Each use case requires analytical thinking to solve problems considering: virtual world design rationale; features associated with social use; security requirements; and accessibility. Panelists will present use cases and solutions. Compass point discussion will follow the presentations.

Participants will be able to learn innovative approaches to educational virtual world use cases.
Participants will be able to learn about Infinite Metaverse Alliance and reasons for engagement.

Track: Analytic Thinking and Complex Problem Solving
Format: This is a Compass Points roundtable discussion, where the discussants will address the following four points on the compass:
• Excited: What are the recent advances in virtual world technologies today?
• Worrisome: What needs remain that can drive technology evolution?
• Need to know: What are the social virtual reality challenges to be overcome?
• Stance: How can educators and researchers get involved to help shape the future of social virtual reality?
Accessibility: Voice & SpeakEasy HUD Tool

The VRevolution calls for a new digital literacy
Mar 16 @ 11:00 AM – 12:00 PM

Presenter:
Bryan Alexander/Bryan Zelmanov (Avatar)

A series of technologies are constellating to offer a new vision of computing. Virtual and augmented reality blend with mobile devices into mixed reality. Automation combines with gaming to produce deeper and greater simulations, human-computer interaction, and digital environments. Education now faces a growing range of possibilities for content presentation, student engagement, storytelling, and access. At the same time the VRevolution collides with broader challenges, including multiple inequalities and the threat of massive social disruptions. We suggest the exploration and adoption of a new form of digital literacy.

Track: VRevolution
Format: Keynote
Accessibility: Voice & Transcriptionist

Live Music at the Social Building
Mar 16 @ 12:00 PM – 01:00 PM

What could be cuter and more fun than a concert with Keeba Tammas and her backup band, “The Tiny Maniacs”? Keeba has been performing in SL since 2007 and has an eclectic repertoire of music. Her backup band, The Tiny Maniacs, add to the fun for this high energy performance! Bring your avie as a tiny of your choice or just come as you are and enjoy the great music of Keeba and the Maniacs!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

A Hybrid Conference as a Way to Create Community
Mar 16 @ 01:00 PM – 02:00 PM

Presenter:
Hsiao-Cheng (Sandrine) Han/Kristy Handrick (Avatar)
Educators and Trainers

This presentation provides an example of how to host an academic virtual world conference that uses Second Life and Google Hangout on Air with zero budget for long term impact and presents findings regarding the advantages and challenges of a virtual world conference. The goal of an online virtual conference is to reach out to an increased number of people and to create community. I suggest a hybrid approach to hosting a virtual conference and discuss the future possibilities of virtual conferences.

Participants will be able to know how to use hybrid approach to host a virtual conference.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Innovative Virtual Libraries: Research & Design
Mar 16 @ 01:00 PM – 02:00 PM

Presenters:
Valerie Hill/Valibrarian Gregg (Avatar)
Educators and Trainers
Robin White-Sieber/Sparkybear Mandelbrot
Artists, Designers and Builders

Virtual world librarianship requires innovative design to help educators and learners connect and find authentic and accurate information. Librarians and an Artist/Designer share examples of collaborative team design to build a virtual world library with plans to expand to web-based worlds allowing easy access for all. The move and design of the Community Virtual Library, the process of creating the Dickens Project Resource Center and Digital Citizenship Museum in Kitely will be featured.

Participants will be given specific examples of collaboration in virtual world design to illustrate the processes that support sharing expertise and talent as a team to achieve the organization’s mission.
Participants will have the opportunity to view collaborative virtual world design through examples of real librarianship with access for all types of learners.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Under the Sea Adventure
Mar 16 @ 02:00 PM – 02:50 PM

Come explore the beautiful underwater area of the social sim. This is your chance to be a mermaid or merman! There are free outfits available and volunteers will be available to help ease you into your mermaid/merman experience. Enjoy the beautiful plants and animals while you ride the undersea scooter, explore the ocean floor, and find hidden prizes.  Be sure to grab a seahorse and join the races. We hope you join us for this extraordinary adventure Under the Sea!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/48/35/2

Chemistry Experiments in Virtual Worlds
Mar 16 @ 03:00 PM – 04:00 PM

Presenter:
Wendy L. Keeney-Kennicutt/Julia Tiraxibar (Avatar)
Educators and Trainers

The design, implementation and assessment of college-level chemistry experiments conducted in Second Life suggest that VWs can be effective for teaching chemistry laboratory. In this pilot study, 55 students successfully completed two virtual experiments and showed learning gains similar to 67 students who performed identical real world experiments, as shown by pre/post quizzes and a practicum. Students held positive views of their virtual experience; teaching assistants had mixed opinions.

Participants will be able to better translate a physical lab experience to VR for students and TAs.

Track: Analytic Thinking and Complex Problem Solving
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

NPCevolutions Panel for the NonProfit Commons
Mar 16 @ 03:00 PM – 04:00 PM

Presenters:
Cynthia Calongne/Lyr Lobo (Avatar)
Educators and Trainers
Joyce Bettencourt/Rhiannon Chatnoir
Advocacy and NonProfit
Renne Emiko Brock/Zinnia Zauber
Educators and Trainers
Buffy Beale
Advocacy and NonProfit
Valerie Hill/Valibrarian Gregg
Advocacy and NonProfit

The NonProfit Commons creates opportunities for social good through collaboration, education and mutual support in virtual worlds. In our 11th year, we moved to a peer-led model, organizing progressive parties as multi-organization events, hosting weekly meetings and educational events, revamping community offices, and welcoming more diverse groups focused on social impact.

Participants will discover the new plans, technology programs, and opportunities to get involved.

Track: Ethics, Responsibility, and Tolerance
Format: This is a Compass Points roundtable discussion, where the discussants will address the following four points on the compass:
• Excited: How has the NonProfit Commons changed in the last year? What is your role in facilitating this change?
• Worrisome: What are your goals for 2018 and beyond? What will it take to create a sustainable NPC program in virtual worlds?
• Need to know: What are the potential NPC benefits and challenges in the next year?
• Stance: How can other virtual world residents get involved and help?
Accessibility: Voice & SpeakEasy HUD Tool

Our Brains, Ourselves, Our Worlds
Mar 16 @ 04:00 PM – 05:30 PM

Presenters:
Thuja Hynes (Avatar)
Advocacy and NonProfit
Lissena
Advocacy and NonProfit

A Virtual Interactive Model of the Five Pillars of Whole-Brain Health connects the goals of healthy Neuroplasticity and Collective Learning. Participants learn brain structure and function as they engage in a spectrum of activities, capture their experiences digitally in images and text, and contribute these to a collaborative document. We then correlate that information to regions of a walk-in anatomically correct model of the human brain. The result is a hologram of our collective understanding.

Participants will actively discover how the 5 pillars of whole-brain health can be applied to their own lives.
Participants will use voice, text, captured images, and movement to build a collective neural map and understanding.

Track: Collaboration and Distance Connections
Format: Hands on Technology Workshop
Accessibility: Voice & SpeakEasy HUD Tool

Virtual Worlds Database: Crowd-Sourcing Our Worlds
Mar 16 @ 04:00 PM – 04:30 PM

Presenter:
Alyse Dunavant-Jones/AlyseDunavantJones (Avatar)
Libraries

CVL’s Virtual Worlds Database educates and connects virtual world users and communities regardless of their virtual “home” worlds. It is the first online database striving to include all virtual worlds. It creates connections between virtual worlds and the Web that must exist before the Metaverse can become reality. CVL is also using the database’s collections to establish best practices for collecting and organizing virtual world information and to contribute to virtual world documentation.

Participants will review the database’s collections of communities, landmarks, and resources.
Participants will be able to access, contribute to, and volunteer to assist with the database.

Track: VWBPE Redux
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Red Carpet Pre-show Experience
Mar 16 @ 05:30 PM – 06:00 PM

Most SLer’s love to dress up!  Put on your best or come as you are and join us for refreshments on the red carpet during our pre-show experience. You will have a chance to take photos with friends and mingle with other guests before the immersive performance by Spirit Light Dance Company. This dance company was founded by choreographer Caryl Meredith and the show is going to be amazing. Come early to get a good seat!

Location: http://maps.secondlife.com/secondlife/Rockcliffe%20I/119/82/3602

Spirit Light Dance Company
Mar 16 @ 06:00 PM – 07:00 PM

The renowned Spirit Light Dance Company will perform for us at the beautiful theater on the Rockcliffe campus. The talented Caryl Meredith, who teaches dance and choreography in SL, has organized some of her students to perform a showcase of dances for our pleasure. Students will highlight all aspects of their learnings in this performance; including  technical, scenery, choreography, and music. This show will be sure to please!

Location: http://maps.secondlife.com/secondlife/Rockcliffe%20I/119/49/3603

Mar
17
Sat
2018
VWBPE – Day Three – Morning Meet and Greet
Mar 17 @ 07:00 AM – 08:00 AM

Join us at the Social Building to get yourself organized and your questions answered about sessions and activities.  Members of the Social and Volunteer Committees will help you make the most of your VWBPE18 conference experience.  This is your chance to enjoy a guided tour of the undersea gardens, explore the Mermaid houses, and complete the scavenger hunt. Captain Helena will also be available to tour groups on her famed barge.

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

Blending VWs & Digital Tech. in Language Teaching
Mar 17 @ 08:00 AM – 09:00 AM

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation

Presenter:
Anabel Nowak/Ann von Rhein (Avatar)

This presentation deals with teaching immersive English literature by blending 3D worlds, machinima and other external digital tools.
In this project students practice English while having the chance to use different platforms and devices in order to train 21st century skills.

Participants will be able to learn how digital technology and new ideas can easily be incorporated in language syllabi in order to revolutionize teaching.

Accessibility:
Voice
SpeakEasy HUD Tool

Mobile Virtual Reality for Environmental Education
Mar 17 @ 08:00 AM – 09:00 AM

Presenters:
Ana-Despina Tudor/Ariadne Sayre (Avatar)
Educators and Trainers
Shailey Minocha/Shailey Garfield
Educators and Trainers

Google Expeditions (GEs) is a mobile virtual reality app consisting of over 700 expeditions or guided field trips that students experience on a smartphone through a virtual reality (VR) viewer. Through a case study, we will describe the role of virtual field trips (VFTs) as in GEs in imparting environmental education. Through an analysis of students’ experiences, we will show how VFTs as in GEs connect the learning from an international context to a local context in geography fieldwork.

Participants will learn how mobile VR as in GEs bridges virtual fieldwork with physical field trips.
Participants will learn about the role of VFTs in improving the effectiveness of outdoor fieldwork.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Cultural Appropriation? Cultural Appreciation?
Mar 17 @ 09:00 AM – 10:00 AM

Presenter:
Hsiao-Cheng (Sandrine) Han/Kristy Handrick (Avatar)
Educators and Trainers

This presentation describes the findings from Visual recreation, culture appropriation: An Asian artist’s perspective of virtual world visual culture. This research is based on my previous research on the Third Culture and asks if we should be open minded and generous to recreated virtual builds that might appropriate a culture? Should we view virtual builds as artistic creations with freedom and without context? Or should we view virtual builds as cultural creations and be mindful?

Participants will be able to reconsider virtual culture development from an Asian perspective.
Participants will be able to review the ethics of cultural objects recreation in virtual worlds.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

If They Build It, They Will Come!
Mar 17 @ 09:00 AM – 10:00 AM

Presenters:
Carolyn Lowe/Clowey Greenwood (Avatar)
Educators and Trainers
Amy Pihlainen/Elsie Ocello (Avatar)
Educators and Trainers

The authors, working with children ages 10 through 14, have found that allowing the students to create the learning spaces increases engagement, deep learning, and motivation to learn and do more. This presentation will demonstrate this through showcasing the many learning activities accomplished by the children and include the childrens’ reflections on the experience.

Participants will be able to describe examples in which children created their own virtual learning experiences.
Participants will be able to express the benefits of having children building in a learning environment.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Flying Stickies, Easy Quests, VW + Unity for Edu
Mar 17 @ 11:00 AM – 12:00 PM

Presenter:
Julie LeMoine/Juliein3D (Avatar)
Artists, Designers and Builders

The presentation will summarize a new and emerging virtual world API running on the Unity game engine that offers a lot of creation flexibility from a VW classrooms without requiring much coding. A set of insights on this merging VWs with Unity will be presented. Much of the presentation will be framed in a real use case – a 3D classroom from the 2017 fall semester and will cover how this particular VW API on Unity enabled the rapid, no-code creation of engaging NPC interaction (quests) and how 3D sticky notes and other collaboration tools were added to amp up engagement.

Participants will learn about a new VW on Unity, Sinespace, and learn the basics of the new VW’s 3D quests creation tool.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Low Threshold Virtual Events
Mar 17 @ 11:00 AM – 12:00 PM

Presenter:
Ulli Berthold/Torgon Woodget (Avatar)
Coders, Scripters, and System/IT Analysts

Starting with a short talk on how, currently, setting up a virtual conference requires a lot of time and technical experience, I plan on showing the presentation participants a way to stage their own virtual events, simply.
Guided by a slide show presentation, and visible as a YouTube stream, I’ll showcase the VirtualExpo system. Participants can visit the new exhibition, even while it is still being set up, using their web browsers, or a viewer for PC and Mac (incl. SteamVR), and mobile.

Participants will be able to set up a virtual conference or exhibition in less than an hour.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Etopian Evolution for Real World Solutions
Mar 17 @ 12:00 PM – 01:00 PM

Presenter:
G Ronnie Kraegel/Namaara MacMoragh (Avatar)
Advocacy and NonProfit

As an ever evolving project, Etopia is designed to bridge SL and RL by providing safe, educational space and activities for skills exploration with partners such as Peninsula College and Brain Energy Support Team. The benefits of learning social, sustainable, and behavioral skills in a virtual world give participants the opportunity to create a better quality of life for themselves and the communities they are in.

Participants will learn how Etopia has integrated real life solutions into the Second Life experience.
Participants will learn how a mutually supportive community experience can address real world environmental and social challenges.

Format: Spotlight Presentation
Track: Creativity and Innovation in Design, Practice, and Learning
Accessibility: Voice & SpeakEasy HUD Tool

Liberate Agency Amplification Via Avatar Identity
Mar 17 @ 12:00 PM – 01:00 PM

Presenter:
Renne Emiko Brock/Zinnia Zauber (Avatar)
Educators and Trainers

Let go of control. Instructors empower students through agency with active learning ownership, not with ultimate authority. Build validating lessons prior to entering virtual situations with surprising personal investigation, mood board creation, and character sketches. Develop education buy-in through accelerated and immediate avatar customization to reveal individuality and unlimited potential. Use reflection exercises to reveal how this experience exposed their real investment in themselves.

Participants will be able to utilize revelations of student’s motivation via avatar development.
Participants will be able to foster personalized research, design, documentation, and blogging.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Games and Fun On the Social Plaza
Mar 17 @ 01:00 PM – 02:00 PM

Kurt Morales, an exceptional trivia player himself, will host a trivia contest on the Social Building Plaza. Questions will follow the conference and venue themes. The winner will receive a prize and bragging rights as VWBPE 2018 Trivia Champion! In addition, two Greedy tables will be running constantly during the trivia game. Get your name on the scoreboard, there are prizes for the Greedy players too. Come have fun in this friendly competition.

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/143/152/2

Meta Manifesto: Think Tank 4 Effective Tactics
Mar 17 @ 02:00 PM – 03:00 PM

Presenters:
Kae Novak/Kavon Zenovka (Avatar)
Educators and Trainers
Cynthia Calongne/Lyr Lobo
Educators and Trainers
Chris Luchs/Abacus Capalini
Educators and Trainers
Trish Cloud/Trish Cloud
Educators and Trainers

Using the learning that happens outside the classroom, let’s go META by considering the Most Effective Tactics Available. This round table invites participants to a think tank on tactics for virtual worlds (VWs), virtual reality (VR), augmented reality (AR) and games. As we look beyond the hype and disillusionment, the session asks the participants to brainstorm actions to support our current and future directions. What can we do to shape the future? What is our Manifesto moving forward?

Participants will be able to draw connections between learning and emerging ideas and formulate a plan for looking at future innovation.

Track: Multimedia Communication and Multifaceted Interactions
Format: This is a Compass Points roundtable discussion, where the discussants will address the following four points on the compass:
• Excited: What are the revolutionary possibilities with VR, AR, VWs and MOOs that go past best practices?
• Worrisome: What is stopping us for from implementing those revolutionary possibilities?
• Need to know: What do we need to develop effective tactics to implement those revolutionary possibilities?
• Stance: What immediate tactics allow you to seize opportunities based on those revolutionary possibilities?
Accessibility: Voice & Provide my own transcriptionist

You’re Grounded! Theorizing Virtual Learning Space
Mar 17 @ 02:00 PM – 03:00 PM

Presenter:
Yen Verhoeven/TheoreticallyBlue Resident (Avatar)
Educators and Trainers

The digital landscape has opened a range of possibilities for understanding the different ways we learn in a virtual environment. To explore these ways, a new multidimensional learning theory, called Interactive Spatial Learning Theory (ISLT), was developed from a qualitative study in Second Life using constructivist grounded theory (GT) methodology. This presentation showcases how this methodology led to the development of ISLT and presents virtual world examples of its application.

Participants will be able to understand the use of GT methodology to study virtual spaces.
Participants will be able to provide feedback with regard to a new theory of learning.

Track: Analytic Thinking and Complex Problem Solving
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Avatars as Data Points
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Mary Ellen Gordon/Pebbles Hannya (Avatar)
Educators and Trainers

Aaron Griffiths/Isa Goodman
Coders, Scripters, and System/IT Analysts

This presentation will introduce a new approach to teaching basic data science by using avatars as data points in data visualizations. The approach is intended to make this topics more approachable — particularly for those who may have math anxiety or limited prior quantitative background.

Participants will be able to conceptualize how virtual worlds can be used to teach basic data science concepts.
Participants will be able to access four data visualizations in Second Life to enhance their own understanding of basic data science or to help others do so.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight PresentationFormat: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Bridging Worlds: Learning in a Strange Land
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Cynthia Calongne/Lyr Lobo (Avatar)
Educators and Trainers
Bradley Hodgins/Zalomar Resident
Educators and Trainers

Learning in 3D comes alive through the mind of eight-year-old Jack. Join us as we explore the creation of Jack’s World, a Jurassic simulation that runs on OpenSimulator at Virtual Harmony. Virtual Harmony is a participatory design, community, and classroom space, hosting a collection of games, simulations, contemplative spaces, and immersive experiences that span research, education, social good and values-based leadership.

Participants will discover student perspectives on the benefits and challenges of studying and holding classes across different virtual worlds.
Participants will explore the student projects, the technology challenges, and how the students took their ideas and modeled them in OpenSim, an open source virtual world.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Waiting for the VR Evolution
Mar 17 @ 04:00 PM – 05:00 PM

Facilitator: Paul Rudman/PD Alchemi (Avatar)
Assistant: Zia Rivera-Clarkson/Amari DiRicchezi (Avatar)

Meet us at our quadrivium where we hope to entice you into a discussion on the VR Evolution. For many who have embraced change and have been early adopters, waiting for the rest of the world to catch up has not been easy. Join us for a discussion on surviving until the change happens and catches up to everyone else. Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Live Music Performance
Mar 17 @ 05:00 PM – 06:00 PM

Relax with us at the Main Auditorium before the Closing Ceremony and enjoy the music of Nina Bing. Nina is a classically trained vocalist who has been singing for as long as she can remember. With a song list of over 750 songs from pop to jazz , there will be something for everyone at this show! Also a skilled instrumentalist, Nina accompanies herself on piano on 4-5 songs each set. Come and listen to this talented and versatile performer!

Location: http://maps.secondlife.com/secondlife/VWBPE%20Central%204/32/31/22

Closing Ceremony
Mar 17 @ 06:00 PM – 07:00 PM

Join us as we reflect upon the highlights of the conference, with closing remarks from Phelan Corrimal and other VWBPE Committee Chairs. This event is hosted by the one and only Pooky Amsterdam, CEO of Pooky Media. The 2018 Thinkerer Award Recipient will be named during this ceremony. Come celebrate your experiences with your colleagues from this amazing conference.

Location: http://maps.secondlife.com/secondlife/VWBPE%20Central%204/32/31/22

St Patrick’s Day U2 Tribute Concert
Mar 17 @ 07:00 PM – 08:00 PM

You won’t want to miss VWBPE18 Closing Party with Lightning Production’s U2 Tribute Concert. In honor of St Patrick’s Day dig out your “Okelly” green clothes, shamrocks, and a shillelagh along with your most comfortable dancing shoes! There will be plenty of green beer, tomfoolery and malarkey! This is going to be a concert you won’t forget!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

Dance The Night Away
Mar 17 @ 08:00 PM – 09:30 PM

Immediately following U2 Tribute Concert, join DJ Coz Okelly for our traditional end of the conference “Dance The Night Away” party! There is no better way to end the 2018 VWBPE conference than to dance, chat, and enjoy good company while DJ Coz keeps the party hopping with great tunes that will be sure to include some Celtic music! This is your chance to share your favorite moments from VWBPE 2018 and hang out with your old and new friends.

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

Mar
20
Tue
2018
Community Virtual Library Tour: Library Land Exploration
Mar 20 @ 05:00 PM – 06:00 PM
Community Virtual Library Tour: Library Land Exploration @ Second LIfe

Hosts: Valerie Hill / Valibrarian Gregg; Marie Vans / amvans lapis; Alyse Dunavant-Jones / alysedunavantjones. Community Virtual Library

Description: Participants will visit the Community Virtual Library which has relocated on Cookie Island in Second Life. A real library in a virtual world shares resources, a networking hub, meeting space, campfires, a book orchard and numerous experiences as ways to connect people with virtual world information and communities of interest.

Location: http://maps.secondlife.com/secondlife/Cookie/195/211/21

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018.

Mar
23
Fri
2018
Digital Citizenship Museum in Kitely
Mar 23 @ 12:00 PM – 01:00 PM
Digital Citizenship Museum in Kitely @ Kitely

Hosts: Valerie Hill / Valibrarian Gregg; Marie Vans / amvans lapis; Alyse Dunavant-Jones / Antemeridiem Diskjockey. New Media Arts, Inc

Description: Digital Citizenship has become essential for everyone from tiny tots to the elderly, from students to those dealing with national security. This tour shares a Digital Citizenship Museum built by the Community Virtual Library in Kitely. Participants will be given information on how they can participate by adding content to the museum.

Location: Kitely

Access: Create an account and download Kitely at https://www.kitely.com/.  Paste the following address in the address bar at the top of the screen:  hop://grid.kitely.com:8002/Cookie%20II/640/896/34

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
25
Sun
2018
The Power of Perspective: A Forest Adventure
Mar 25 @ 07:00 PM – 08:00 PM
The Power of Perspective: A Forest Adventure @ Second Life

Host: Brant Knutzen / MrK Kas, University of Hong Kong

Description: This adventure exploring the Yurei Forest will provide experiential learning about the potential emotional arousal inherent in certain situations, and the variation in valence that different people assign to them. We will explore how perspective and our ancient fears of the dark forest can still trigger primal emotions, even in a safe space like a virtual simulation. Note: this simulation is not for the faint of heart! If you are easily offended, have serious phobias or a heart condition, this immersive experience is not for you. If you enjoyed the Blair Witch Project, we hope you will enjoy this exploration of the dark side of the human psyche.

Please listen to your tour guide, and try to muffle your screams of despair, cuz if you make any noise, more will come

Location: Yurei Forest, Lingnan Drama Island – http://maps.secondlife.com/secondlife/Lingnan%20Drama%20Island/99/45/3644

Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

After this session the Yurei forest simulation will return to the quiet place for reflection it was intended to be, where wandering in the vast quiet of nature is a peaceful experience.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
29
Thu
2018
Immersive Tribal Quest
Mar 29 @ 04:00 PM – 05:00 PM
Immersive Tribal Quest @ Second Life

Host: Dragon Shichiroji, Mystic Academy

Description: Take part in a fascinating and enhanced immersive adventure designed by Mystic Academy in which you take the role of the Explorer, discovering and learning about the wisdom and myths of indigenous cultures such as the Native American, Vedic, Aboriginal, Incan, and beyond earth. Participants will have much fun learning and gaining greater appreciation for these cultures which contain much value, hope and timeless wisdom for the modern world. A great set of gifts are your reward at the end to help you to go onward and also build other communities.

Location: http://maps.secondlife.com/secondlife/Inspiration%20Island/154/72/2514

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Apr
3
Tue
2018
Easter Ethnography: Noblegarden Exploration in WoW
Apr 3 @ 08:00 PM – 10:00 PM
Easter Ethnography: Noblegarden Exploration in WoW @ World of Warcraft

Hosts: Chris Luchs / Terrior; Cynthia Calongne / Lyr; Kae Novak / Cytie. ISTE Games and Simulations Network

Description: Join us for ethnographic exploration of the Noblegarden Event in World of Warcraft. Participants will select their participant role: complete participant, complete observer, participant-as-observer, and observer-as-participant and collaborate with others to document the culture, interactions, and themes from the experience. Once all data is collected, the group will discuss themes, patterns and categories of interactions and discuss future research opportunities in games. You need to RSVP to attend this event – See ACCESS information.

Location: World of Warcraft. See ACCESS information below.

Access: You can find the minimum and recommended system requirements for World of Warcraft at https://us.battle.net/support/en/article/76459 Typically, if you can run Second Life, you will be able to run World of Warcraft.

1. No existing WoW account using Trial Account: Two to three days before the event, go to https://worldofwarcraft.com/en-us/start and make an account. Once you have your account, download the trial and allow it to update. It will take a bit to download so make sure you allow time and space for a large download (about 30 GB). Once the game is downloaded, log in and create a Horde character on Area-52 server. RSVP: Email abacuscapalini@gmail.com your character’s name at least 24 hours before the event.

2. Existing WoW account: Email abacuscapalini@gmail.com  to set up Battletag sharing to allow for cross-realming. Please email your Battletag at least 24 hours before the event to RSVP.

Discord information will be shared with those who RSVP by emailing abacuscapalini@gmail.com

This venue is a seasonal event within WoW.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018