VWBPE Calendar

All sessions of the VWBPE 2018 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Mar
30
Thu
2017
Good Morning, VWBPE!
Mar 30 @ 05:00 AM – 06:00 AM
Good Morning, VWBPE! @ VWBPE Social

VWBPE – Day Two. Join us for early morning coffee, continental breakfast, and an early dip “Under The Sea.” This is your chance to enjoy a guided tour of the undersea gardens, explore the Mermaid houses, and complete the scavenger hunt. Or, if you prefer to be above the water, we have kayaking, jet skiing, hang gliding, and hiking up to see Poseidon at the top of Mt. Legacy.  You can catch-up with old friends, and make new friends while you get ready for day two. Get yourself organized and your questions answered about which sessions and activities you will want to attend. Members of the Social and Volunteer Committees will be here to help you make the most of your VWBPE17 conference experience.  Be sure to join us for plenty of fun and be sure to take lots of selfies and photos.

Dress: Morning casual (Mermaid and Merman suits and other sports equipment and attire available on sim)

How to Run Educational Communities in SL
Mar 30 @ 06:00 AM – 06:50 AM
How to Run Educational Communities in SL @ VWBPE Lecture Area A

Lecture

Presenter:
Dragon Shichiroji

Over the last ten years Mystic Academy and its educational staff have developed resources and skills which are matured and available for sharing. This presentation from the Founder gives an opportunity to share some of the best practices in running educational communities in virtual reality.

Immersive Experience for Learning
Mar 30 @ 06:00 AM – 06:50 AM
Immersive Experience for Learning @ VWBPE Lecture Area B

Power Promo

Presenter:
Graziano Ferro
Michela Fragona
BBN Srl Educational Publisher

Proposed immersive experience for learning English as a second language for Italian students. We would like to take advantage of the immersive VE for students to live more effective learning experience. The project involves the twinning between Italian and foreign students and teachers.

Educational Communities, Teaching Tools, and Immersive Fun
Mar 30 @ 06:50 AM – 07:50 AM
Educational Communities, Teaching Tools, and Immersive Fun @ VWBPE Quadrivium

Unconferencing the Conference

This participant-led unconference session will focus on the complementary topics from the previous two lectures on the program, though it is not necessary that you attend either session in order to participate in this session. This interactive discussion should extend the ideas around educational communities, consider the teaching tools, and immersive fun, through the VWBPE social media channels.

A Look Back at the Inworld Conference
Mar 30 @ 08:00 AM – 09:50 AM

Legacy Panel

Panelists:
Beth Ritter-Guth
John Lester
Ken Hudson
Kevin Feenan

The Legacy Panel will take a look back, where we were, and a look forward, where we are potentially going, not only with virtual conferences, but also with education in virtual environments in general. The discussion will range from challenges to possibilities, the evolution of the conference, and the technology that made it possible.

Assessing/Promoting Informatics Competencies
Mar 30 @ 10:00 AM – 10:50 AM
Assessing/Promoting Informatics Competencies @ VWBPE Lecture Area A

Lecture

Presenter:
Toni Hebda
Chamberlain College

This project assessed nursing informatics competencies in faculty in one graduate nursing program. Faculty also received an orientation to Second Life. Faculty members were asked to self-assess their informatics skills using an instrument previously developed and validated by the researchers.

Master’s in Nursing Virtual Practicum Skills
Mar 30 @ 10:00 AM – 10:50 AM
Master's in Nursing Virtual Practicum Skills @ VWBPE Lecture Area B

Lecture

Presenter:
Karen West
Debra Duncan
Chamberlain College of Nursing

Review of a short term project to facilitate avatar skills with a group of Master Degree of Science Nursing students.

Support Teams, Nursing and Informatic Skills
Mar 30 @ 10:50 AM – 11:50 AM
Support Teams, Nursing and Informatic Skills @ VWBPE Quadrivium

Unconferencing the Conference

This participant-led unconference session will focus on the complementary topics from the previous two lectures on the program, though it is not necessary that you attend either session in order to participate in this session. This interactive discussion should extend the ideas around support teams, nursing, and informatics, through the VWBPE social media channels.

To participate in the TweetChat, use this hashtag: #vw_unconf_practicums

Watch our Twitter feeds here: https://vwbpe.org/conference/unconference-feeds

Machinima with Gridjumper (tanya.smedley)
Mar 30 @ 12:00 PM – 01:00 PM
Machinima with Gridjumper (tanya.smedley) @ VWBPE Social

Comedy, drama, tutorials …entertainment and instruction brought to you via Machinima, the art of making movies in virtual and digital game environments.  Spend an hour watching some Legacy works with others who create such works and some who just like watching them and using them for instructional purposes.  Chat is encouraged in this movie attendance.  We’ll talk about methodology and potential for using machinima as a teaching, learning and assessment strategy.

Dress: Come as you are.

Creating Characters with Artistic Tools
Mar 30 @ 01:00 PM – 02:50 PM
Creating Characters with Artistic Tools @ VWBPE Workshop

Workshop

Presenters:
Niela Miller
Octagon Creations
Barbara Swords
Avilion Cameo Theatre

This session will provide attendees with an experience of creating characters out of prims and digital art and bringing them to life.  We will focus on character development and storytelling.

Quadrivium Networking Topic: Critical Thinking in the Age of Information Overload
Mar 30 @ 03:00 PM – 03:50 PM
Quadrivium Networking Topic:  Critical Thinking in the Age of Information Overload @ VWBPE Quadrivium

Quadrivium Discussion

Facilitator
Peggy Daniels Lee

Meet us at our quadrivium where we hope to entice you into a discussion on critical thinking in the age of information overload. We live in an information society that is constantly bombarded by media messages from multiple sources, and it is often difficult to discern truth from fiction and weigh the messages to make judgments on their value in our personal and professional lives. What strategies should we use to be better discerners of content? Bring your ideas and join us for an engaging quadrivium discussion.

VWBPE Legacy Party Barge Excursion
Mar 30 @ 04:00 PM – 05:00 PM
VWBPE Legacy Party Barge Excursion @ VWBPE Social

\We have ice cold beer and other assorted refreshing drinks for everyone. Grab your favorite drink and join the fun as we relax and tour the entire VWBPE conference on this unique floating barge. The Legacy Party Barge will make its way around the entire VWBPE Conference venue, stopping at different ports along the way so people can get off and on to explore different exhibits, attractions, and conference areas. If you have never been on a boat in sl this is one experience you will not want to miss!
Dress: Come as you are.

Building the VWBPE Quest: a Global Collaboration
Mar 30 @ 05:00 PM – 06:50 PM
Building the VWBPE Quest: a Global Collaboration @ VWBPE Lecture Area B

Panel

Panelists:
Valerie Hill
Community Virtual Library
Brant Knutzen
University of Hong Kong
Carla Pritchett
Tulane University

This presentation shares the partnership between librarians and educators to create a live literature-based experience at The Quest (Camelot Project), a virtual world medieval simulation to gain understanding of the learning elements addressed with a group of participants at various skill levels.

Bootcamp for Virtual Teachers
Mar 30 @ 07:00 PM – 07:50 PM
Bootcamp for Virtual Teachers @ VWBPE Lecture Area A

Lecture

Presenters:
“Sen” Sensuous Maximus
Builder’s Brewery
Yen Verhoeven
University of Rochester

This updated version of the 2015 VWBPE presentation unmasks the overlooked but necessary skills, tips, tools, and procedures for those who run lectures or workshops in Second Life. We share 9+ years of cultivated best practices from accomplished instructors and staff at the Builder’s Brewery campus.

Teaching Tips and Tools, Inworld Lectures and Workshops
Mar 30 @ 07:50 PM – 08:50 PM
Teaching Tips and Tools, Inworld Lectures and Workshops @ VWBPE Quadrivium

Unconferencing the Conference

This participant-led unconference session will focus on the complementary topics from the previous two lectures on the program, though it is not necessary that you attend either session in order to participate in this session. This interactive discussion should extend the ideas around teaching tips and tools, and inworld lectures and workshops, through Twitter.

To participate in the TweetChat, use this hashtag: #vw_unconf_teach

Watch our Twitter feeds here: https://vwbpe.org/conference/unconference-feeds

Mar
31
Fri
2017
Good Morning, VWBPE!
Mar 31 @ 06:00 AM – 07:00 AM
Good Morning, VWBPE! @ VWBPE Social

VWBPE – Day Three. Join us for early morning coffee, continental breakfast, and an early dip “Under The Sea.” This is your chance to enjoy a guided tour of the undersea gardens, explore the Mermaid houses, and complete the scavenger hunt. Or, if you prefer to be above the water, we have kayaking, jet skiing, hang gliding and hiking up to see Poseidon at the top of Mt. Legacy.  This is your chance to catch-up with old friends, and make new friends while you get ready for day two. Get yourself organized and your questions answered about which sessions and activities you will want to attend. Members of the Social and Volunteer Committees will be here to help you make the most of your VWBPE17 conference experience.  Be sure to join us for plenty of fun and be sure to take lots of selfies and photos.

Dress: Morning casual (Mermaid and Merman suits and other sports equipment and attire available on sim)

Quadrivium Networking Topic: The Technology of an Ideal Education System
Mar 31 @ 07:00 AM – 07:50 AM
Quadrivium Networking Topic:  The Technology of an Ideal Education System @ VWBPE Quadrivium

Quadrivium Discussion

Facilitator
Dauna M. Kiser

Meet us at our quadrivium where we hope to entice you into a what-if discussion about the technology of an ideal education system. What new and trending technologies, applications, etc. would fit into the learning needs of a modern society? How do we determine what is fad and what has the potential to endure and make some lasting impact on how we learn within a society of information overload? Bring your ideas and join us for an engaging quadrivium discussion.

OYEAS: Algebra and Calculus thru 3D numbers
Mar 31 @ 08:00 AM – 09:50 AM
OYEAS: Algebra and Calculus thru 3D numbers @ VWBPE Workshop

Workshop

Presenters:
Danielle Patterson
Rebecca Patterson
Dream Realizations

Camera controlled interactive workshop of revised 2015 session, Open Your Eyes And See Numbers: without words or symbols. The updated session includes recent work that lays the foundation for the discovery of differences and the concept of derivatives.

PIVOTE: From Second Life to Fieldscapes
Mar 31 @ 10:00 AM – 10:50 AM
PIVOTE: From Second Life to Fieldscapes @ VWBPE Lecture Area B

Lecture

Presenter:
David Burden
Daden Limited

The presentation will look at Daden’s PIVOTE eDrama approach for defining virtual world learning exercises, and how that approach has evolved through implementations in Second Life and OpenSim to its current incarnation in Unity3D within Fieldscapes.

Virtual World and Creativity
Mar 31 @ 10:00 AM – 10:50 AM
Virtual World and Creativity @ VWBPE Lecture Area A

Lecture

Presenter:
Hsiao-Cheng (Sandrine) Han
The University of British Columbia

This paper presents the findings from a high school art project by using participatory observational case study from the perspective of creativity. The main research question of this study is How can virtual world creation process foster students’ creativity?

Virtual World Learning Exercises, Creativity, and Interactions
Mar 31 @ 10:50 AM – 11:50 AM
Virtual World Learning Exercises, Creativity, and Interactions @ VWBPE Quadrivium

Unconferencing the Conference

This participant-led unconference session will focus on the complementary topics from the previous two lectures on the program, though it is not necessary that you attend either session in order to participate in this session. This interactive discussion should extend the ideas around virtual world exercises, creativity, and interactions through Twitter.

To participate in the TweetChat, use this hashtag: #vw_unconf_creative

Watch our Twitter feeds here: https://vwbpe.org/conference/unconference-feeds

Telima (Diamond Spiritor) Lunchtime Concert
Mar 31 @ 12:00 PM – 01:00 PM
Telima (Diamond Spiritor) Lunchtime Concert @ VWBPE Social

Telima has always had a passion for singing. She began her SL career singing in a Karaoke lounge. The audience told her she should stream live, and in her words, “I have never looked back.”  She sings various songs from all eras and especially enjoys performing songs that have a special meaning to her. This is your chance to take a midday break and sit back while you enjoy listening to this talented musician.

How Immersion in Virtual and Augmented Worlds Helps Students in the Real World
Mar 31 @ 01:00 PM – 01:50 PM

Presenter:
Chris Dede
Harvard Graduate School of Education

Many people of different ages now participate in immersive virtual and augmented environments, from World of Warcraft to Pokemon Go. Mobile VR is now affordable and practical, adding full sensory immersion to this menu of possible interfaces. Their entertainment value is clear, but what are the strengths and limits of these and other immersive media for learning and assessment? What are the opportunities and challenges involved in incorporating these into teaching?

Under The Sea, Under The Sea…
Mar 31 @ 02:00 PM – 03:00 PM
Under The Sea, Under The Sea... @ VWBPE Social

… “Darling it’s better, Down where it’s wetter, Take it from me. . .Under the sea!” Or, better yet, come explore it for yourself!  Bring your friends and snorkel.  Take the guided undersea tour, and/or be a mermaid/merman and swim around with us!  There are free outfits available under the sea.  Follow the trail and find prizes as you enjoy the beautiful plants and animals on the ocean floor. See the Octupus’s Garden and enjoy high tea in one of the Mermaid Houses. Best of all, “we got no troubles, life is the bubbles” so join us for fun, way down, Under the Sea!
Dress: Swim Casual (Mermaid/Merman attire, snorkel gear, etc. available on social sim)

Lessons from Years of Teaching in Second Life
Mar 31 @ 03:00 PM – 03:50 PM
Lessons from Years of Teaching in Second Life @ VWBPE Lecture Area A

Lecture

Presenter:
Greg Perrier
Northern Virginia Community College

I will cover 13 different actions that promote student learning in a virtual world. I will share 10 teachable moments that helped shape my understanding of education in virtual worlds. I will present 3 broad takeaway lessons that can help guide future education initiatives in VWs.

Barriers to Teaching in Second Life, Technology Integration, and Promoting Learning
Mar 31 @ 03:50 PM – 04:50 PM
Barriers to Teaching in Second Life, Technology Integration, and Promoting Learning @ VWBPE Quadrivium

Unconferencing the Conference

This participant-led unconference session will focus on the complementary topics from the previous two lectures on the program, though it is not necessary that you attend either session in order to participate in this session. This interactive discussion should extend the ideas around barriers to teaching in Second Life and technology integration through Twitter.

To participate in the TweetChat, use this hashtag: #vw_unconf_barriers

Watch our Twitter feeds here: https://vwbpe.org/conference/unconference-feeds

The Ballet Pixelle First Performance of Phylogeny
Mar 31 @ 05:00 PM – 06:00 PM
The Ballet Pixelle First Performance of Phylogeny @ VWBPE Social

Come join us for refreshments on the red carpet during our pre-show experience. You will have a chance to take photo ops and mingle with other guests before the immersive performance by The Ballet Pixelle. This ballet company was founded in 2006 by choreographer Inarra Saarinen. Their performance of Phylogeny will examine the reverse development of the species from humans to dragons.  There are a limited amount of free tickets available at the Social Plaza. If you do not get tickets for the first show, it will be repeated from 6-7 pm (slt) You are not going to want to miss this special performance by Ballet Pixelle!   http://balletpixelle.org

Dress: We ask that you wear black and remove all personal lights for this incredible show.

The Ballet Pixelle Second Performance of Phylogeny
Mar 31 @ 06:00 PM – 07:00 PM

Come join us for refreshments on the red carpet during our pre-show experience. You will have a chance to take photo ops and mingle with other guests  before the immersive performance by The Ballet Pixelle. This ballet company was founded in 2006 by choreographer Inarra Saarinen. Their performance of Phylogeny will examine the reverse development of the species from humans to dragons.  There are a limited amount of free tickets available at the Social Plaza. This is a repeat of the 5-6 pm (SLT) performance.  You are not going to want to miss this special performance by Ballet Pixelle!   http://balletpixelle.org

Dress: We ask that you wear black and remove all personal lights for this incredible show.

Apr
1
Sat
2017
Good Morning, VWBPE!
Apr 1 @ 07:00 AM – 08:00 AM
Good Morning, VWBPE! @ VWBPE Social

VWBPE – Day Four. Join us for early morning coffee, continental breakfast, and a refreshing dip “Under The Sea.” This is your chance to enjoy a guided tour of the undersea gardens, explore the Mermaid houses, and complete the scavenger hunt. Or, if you prefer to be above the water, we have kayaking, jet skiing, and hiking up to see Poseidon at the top of Mt. Legacy.  This is your chance to catch-up with old friends, and make new friends while you get ready for day two. Get yourself organized and your questions answered about which sessions and activities you will want to attend. Members of the Social and Volunteer Committees will be here to help you make the most of your VWBPE17 conference experience.  Be sure to join us for plenty of fun and be sure to take lots of selfies and photos.

Dress: Morning casual (Mermaid and Merman suits and other sports equipment and attire available on sim)

Metaverse Libraries: Communities as Resources
Apr 1 @ 08:00 AM – 09:50 AM
Metaverse Libraries: Communities as Resources @ VWBPE Lecture Area B

Panel

Panelists:
Valerie Hill
Peninsula College
Marie Vans
HP Inc.
Alyse Dunavant-Jones
San Jose State University

This paper examines the purpose and potential for virtual world libraries and librarians to help share resources, including virtual communities.

Quadrivium Networking Topic: Defining the True Digital Literacy
Apr 1 @ 10:00 AM – 10:50 AM
Quadrivium Networking Topic:  Defining the True Digital Literacy @ VWBPE Quadrivium

Quadrivium Discussion

Facilitator
Yen Verhoeven

Meet us at our quadrivium where we hope to entice you into a discussion on how to define digital literacy. The term gets used a lot, but what is it to be truly digitally literate? How does that differ from the traditional literacies and how is it similar? Consider how it may be making its presence in curriculum and the general community, changing the way schools, business, and organizations leverage tools that require digital literacy. Bring your ideas and join us for an engaging quadrivium discussion.

New Frontiers in Online Brain Training
Apr 1 @ 11:00 AM – 12:50 PM
New Frontiers in Online Brain Training @ VWBPE Workshop

Workshop

Presenters:

Lissena (aka Wisdomseeker)
Thuja Hynes
Francisco Koolhoven
Ewan Bonham
Whole Brain Health

6 members of Whole Brain Health lead sample activities to demonstrate our multi-dimensional Brain Training program. Our sim’s group programs, self-guided challenges, and online course are designed to improve brain function and vitality and build inner resources for well-being.

The ChangHigh Sisters Fireshow Circus
Apr 1 @ 01:00 PM – 02:00 PM
The ChangHigh Sisters Fireshow Circus @ VWBPE Circus

Everyone enjoys the circus, and the ChangHigh Sisters have created and designed a very unique and extremely powerful circus / fire-dancing show that is a MUST SEE! Watch them perform in rotating trapezes, on high wire, acrobats podiums and on rolling balls. Be amazed as they dance on walking elephants and do many very unique acrobatic animations, reality fire juggling, including, fire hula hoops, high tight wire walk, and a fire dance… all colored by effects of many different kinds. Witness the use of special effects such as fireballs, particles, smoke, and other kinds of realistically living light. The ChangHigh Sisters have discovered and perfected the use of many unique effects which they blend into a pyrotechnic fire work display. You will not want to miss this supreme circus acrobatic fire show with a mixture of highly spiritual music and cosmic speech blended with universal insight, wisdom and philosophy.

Dress: Please remove bling and scripts to be as low lag as possible.

Building a Virtual Science Fair
Apr 1 @ 02:00 PM – 02:50 PM
Building a Virtual Science Fair @ VWBPE Workshop

What is involved in creating virtual science fairs? What are the logistics, the learning opportunities, and the engagement of students in problem solving? Join the discussion and find out how you and your students can participate in a virtual science fair.

Will VR Matter in Education? Lessons Learned from a Second Life Documentarian’s 10 Year Life
Apr 1 @ 03:00 PM – 03:50 PM

Above the Book Interview

Host:
Kevin Feenan
Rockcliffe University Consortium

Special Guest:
Bernhard Drax
The Drax Files

As part of the special program for VWBPE’s tenth anniversary, our host, Kevin Feenan, will interview Bernhard Drax on his experiences in broadcasting VR documentaries. This is a retrospective look through his lens of experiences.

Beyond Escapism: Virtual Worlds, Vulnerable Populations and Social Good
Apr 1 @ 04:00 PM – 04:50 PM

Presenter:
John Lester
Virtual Rehab

The ability to leverage virtual worlds and VR technologies to improve quality of life and increase social good has never been greater. In this keynote, John will present how different immersive 3d technologies and VR platforms can be combined with specific best practices to make positive changes in people’s lives across the world.

KJJeff Kohn Pre-Closing Concert
Apr 1 @ 05:00 PM – 06:00 PM

Jeff Kohn has been performing in RL for over 22 years and has performed at a variety of SL venues. Jeff performs at weddings, concerts, parties and other special events. He has built his repertoire of over 2,000 songs and will be taking requests from the audience. Come listen to great music and mingle with your friends at the main auditorium right before the Closing Ceremony.

Dress: Come as you are.

VWBPE Legacy 2017 Closing Ceremony
Apr 1 @ 06:00 PM – 07:00 PM

Join us as we reflect upon the highlights of the conference, closing remarks from Phelan Corrimal and other VWBPE Committee Chairs. This event is hosted by the one and only inimitable Pooky Amsterdam, CEO of Pooky Media. The 2017 Thinkerer Award Recipient will be named during this ceremony. Come contemplate your experiences and learnings during this GREAT conference.  

The Beatles Tribute Concert in The Octopus’s Garden Palladium
Apr 1 @ 07:00 PM – 08:00 PM
The Beatles Tribute Concert in The Octopus’s Garden Palladium @ VWBPE Beatles-Tribute-Concert

Lightning Productions proudly presents a special tribute to The Beatles immediately following the closing ceremony in the Octopus’s Garden Palladium, Under The Sea. The legacy of The Beatles stands as one of the world’s most commercially successful bands. Enjoy the romance and frivolity that The Beatles brought to the musical stage with songs including “I Want to Hold Your Hand”, “Penny Lane”, “Eleanor Rigby” and “Yellow Submarine” while you swim and dance the night away.

Dress: Your choice: formal, casual, 60’s are all welcome. Mermaid and Mermen and other sea creatures encouraged. Free mer attire and changing rooms available under the sea

Dance The Night Away with DJ Coz OKelly
Apr 1 @ 08:00 PM – 09:00 PM
Dance The Night Away with DJ Coz OKelly @ VWBPE Beatles-Tribute-Concert

Immediately following The Beatles Tribute Concert, join DJ Coz OKelly for our traditional end of the conference “Dance The Night Away” party! There is no better way to end the 2017 VWBPE conference than to dance, swim, or float around the Octopus’s Garden Palladium while DJ Coz keeps the party hopping! This is your chance to share your favorite moments from VWBPE 2017, celebrate what you have learned, and hang with your old and new friends. Join us for one last celebration and help us MAKE SOME NOISE around the metaverse!

Apr
3
Mon
2017
Exploring Information: The New Rockcliffe Library on Avacon
Apr 3 @ 05:00 PM – 06:00 PM

Presenter: Melanie Putnam (RUC Librarian, OS).  Rockcliffe University

Description: Participants will discover new information resources on the 4 sim Rockcliffe Library campus on the AvaCon Grid. Presentation goal: Demonstrate information resources available in Education, the Humanities, and the Sciences.

AvaCon Grid location:  Login to AvaCon or hypergrid to the Central Plaza of the AvaCon Grid, then use the teleport boards to select the Rockcliffe Library sim. http://grid.avacon.org:8002

Access: Participants will be able to Hypergrid directly to the location using any OpenSim account. Alternatively, AvaCon Grid information for account creation and viewer downloads are here: https://www.avacon.org/blog/avacon-grid/  Allow a couple of days if you need to to create an account.

This venue will be available for individual exploration after the presentation.  Be sure to join the VWBPE 2017 Passport to the Metaverse Rezzly Quest: https://vwbpe.org/conference/vwbpe-2017-passport-registration

Apr
4
Tue
2017
Fieldscapes – 3D Virtual Field Trips
Apr 4 @ 01:00 PM – 02:00 PM

Presenter: David Burden (Corro Moseley). Daden Limited

Description: The presentation will introduce attendees to the Fieldscapes platform, and to the ability of teachers to use it to create and share learning experiences. Tour will include the Carding Mill Valley field trips area, Mars, and a sandbox environment.  Additional information: http://www.fieldscapesvr.com
Presentation goals:
  • To introduce the Fieldscapes platform and how existing lessons and environments can be used for immersive education
  • To give an overview of how editing works in the Fieldscapes. Editing is off-line so participants can try out the editing after the session.
Access: Fieldscapes is a downloadable PC application (beta). Mac and iOS / Android versions will be available later in April/May 2017.
Visit http://live. fieldscapesvr.com/Account/ Register to create an EDITOR account. Either sign up as an individual or organisation – in which case also enter your school/college name (allows you to share content with co-workers)
Download and install Fieldscapes from http://live. fieldscapesvr.com/Home/ Download
Problems? Contact:   support(at)fieldscapesvr.com
Would you like to participate in a lesson using the STUDENT view for the tour, email  david.burden(at)daden.co.uk for the lesson access code and details for a concurrent skype group for voice chat and editor demo.
Feel free to play with the system before the event. We will be visiting the following locations during the tour. Pre-visiting these will cache them to your PC and make things quicker on the day:
  • Tutorials
  • Carding Mill Valley
  • Ruell Vallis

 

Apr
8
Sat
2017
Whole Brain Quest – Day One
Apr 8 @ 08:00 AM – 04:00 PM

Presenter(s): Thuja Hynes (SL), Lissena Wisdomseeker (SL), Francisco Koolhoven (SL). Whole Brain Health

Whole Brain HealthDescription: Day One of the Whole Brain Quest events at Inspiration Island. Go to the starting SLURL below for the full schedule and information on The Whole Brain Quest. After registration, participants are asked to complete 5 activities from the two days, including self-directed.

Participants can register for the Quest beginning 8am SLT on April 8. A brief registration form will be available here: virtualinspirationisland.agelessmindproject.org/

Immersion in 5 evidence-based Brain Health Modes plus collaborative modeling of brain functional anatomy. Activities designed by our educational collective to engage learners in Cognitive, Creative, Meaning/Purpose, Self-Care, and Social discovery. The synchronous sessions will be in SL voice. Participants will be asked to create a photographic record of their learning.

The Quest will culminate on Day Two with reporting on and evaluating these experiences, collectively modeling the Whole Brain, and presentation of awards for completion at 3:00 PM SLT. Data collected from this event will be the first in a year-long study.

All info for this quest will available by notecard at this location at Inspiration Island, Brodmann’s Brain:

Starting SLURL: http://maps.secondlife.com/secondlife/Inspiration%20Island/207/170/34

Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. There are several self-directed activities that are part of the planned activities.

Be sure to join the VWBPE 2017 Passport to the Metaverse Rezzly Quest: https://vwbpe.org/conference/vwbpe-2017-passport-registration

Apr
9
Sun
2017
Whole Brain Health – Day Two
Apr 9 @ 08:00 AM – 04:00 PM

Presenter(s): Thuja Hynes (SL), Lissena Wisdomseeker (SL), Francisco Koolhoven (SL). Whole Brain Health

Description: Continuation of the Brain Quest events at Inspiration Island in Second Life from 08 Apr. Go to the starting SLURL below for the full schedule and information on The Whole Brain Quest. After registration, participants are asked to complete 5 activities from the two days, including the self-directed.

Participants can register for the Quest beginning 8am SLT on April 8. A brief registration form will be available here: virtualinspirationisland.agelessmindproject.org/

Immersion in 5 evidence-based Brain Health Modes plus collaborative modeling of brain functional anatomy. Activities designed by our educational collective to engage learners in Cognitive, Creative, Meaning/Purpose, Self-Care, and Social discovery. The synchronous sessions will be in SL voice. Participants will be asked to create a photographic record of their learning.

The Quest will culminate with reporting on and evaluating these experiences, collectively modeling the Whole Brain, and presentation of awards for completion at 3:00 PM SLT. Data collected from this event will be the first in a year-long study.

All info for this quest will available by notecard at this location at Inspiration Island, Brodmann’s Brain:

SLURL: http://maps.secondlife.com/secondlife/Inspiration%20Island/207/170/34

Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. There are several self-directed activities that are part of the planned activities.

Be sure to join the VWBPE 2017 Passport to the Metaverse Rezzly Quest: https://vwbpe.org/conference/vwbpe-2017-passport-registration

Immersive Indigenous Cultures
Apr 9 @ 05:00 PM – 06:00 PM

Presenter:  Dragon Shichiroji (SL). Mystic Academy

Description:  Come and explore the immersive and educational experience created by educators in the Mystic Academy community to showcase the mythology of indigenous cultures. Participants will learn and gain greater appreciation for these cultures which contain much value, hope and timeless wisdom for the modern world. The goals of this presentation are:

  • to provide an educational and immersive learning experience based on indigenous mythology and wisdom
  • to broaden perspective of the common universal themes in mythology and to foster a greater appreciation and respect for  international diversity
  • to develop a set of machinima video based tutorials to enable other educational practitioners to be able to create multimedia learning resources

SLURL: http://maps.secondlife.com/secondlife/Free%20Spirit%20Farms/64/47/28

Access: See the conference website for information about creating a Second Life account (accessing the conference). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation.  Be sure to join the VWBPE 2017 Passport to the Metaverse Rezzly Quest: https://vwbpe.org/conference/vwbpe-2017-passport-registration

Mar
4
Sun
2018
Get Scrooged Redux: Explore A Christmas Carol
Mar 4 @ 07:00 PM – 08:00 PM
Get Scrooged Redux: Explore A Christmas Carol @ Second Life

Host: Brant Knutzen / MrK Kas,  University of Hong Kong

Description: Meet in the Counting House as Scrooge introduces participants to Dicken’s classic Victorian novella: A Christmas Carol! Additional dialogue has been added to some scenes, and a complete new scene has been added to complete the story with a happy ending. Participants will explore the snowy context of the ghost story through nine key scenes, and can click on the characters to hear what they are thinking in each situation.

Location:  http://maps.secondlife. com/secondlife/HKU% 20Education%20Island/40/124/ 763

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. Be sure to join the VWBPE 2018 Passport to the Metaverse Rezzly Quest.

 

Mar
10
Sat
2018
WW1: A Virtual Remembrance
Mar 10 @ 01:00 PM – 02:00 PM

Host: Johannes1977 Resident

Description: This experience will showcase key components of World War One in honor of the centenary of this epic event. Participants will go through a WW1 bunker and learn about life as a solider in the trenches, revisit the spirit of the UK’s Home Guard, and the affects of the aftermath of the war and how the punishments leveled to Germany contributed to WW2.

Location: TBA

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. Be sure to join the VWBPE 2018 Passport to the Metaverse Rezzly Quest.

Mar
11
Sun
2018
Venice in 1600
Mar 11 @ 07:00 PM – 08:00 PM
Venice in 1600 @ Second Life

Host: Brant Knutzen / MrK Kas, University of Hong Kong

Description: Based on findings from The Quest, this immersive experience introduces participants to the impact that an idealized virtual identity and the perception of a social constructivist environment have on learning within the virtual world. Gamified learning as a group process will be explored, and data collected on affective issues such as beliefs and attitude towards: the self, the technology, the learning experience, and self-efficacy. This project seeks to develop a methodology for focusing a survey on specific behaviors using the virtual world through tight integration with simulated situations. Participants will be able to experience first-hand the integration of virtual world behaviors (Second Life) and a learning management system (Moodle), designed to eliminate the coding required for HUD interaction and make survey data collection much more tightly focused on specific behaviors. This presentation will be a beta test of this new methodology.

1) Pirate Battle Ship game, designed to examine the social dynamics of operating as a team, and rewarding collaborative effort, and the use of camera controls
2) Assassinate the Duke: a social subterfuge examining the role of identity and self-construal in the virtual world, and rewarding the use of collaboration, communication, and deceit!

Location: SLURL will be available in the Participative Learning Moodle course 1 hour before the presentation.

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

1. Before the presentation, participants should create a new user account on the ParticipativeLearning.org website (http://participativelearning.org/enrol/index.php?id=9), and verify their email address to login to the Moodle course. Use the enrollment key: VWBPE

2. At presentation time, participants should login to their Second Life account and use the SLURL provided in the Participative Learning course teleport to the Venice in 1600 build on Lingnan Drama Island.

3. Please listen to your tour guide. Remember: Gondolas are not bumper cars.

This venue will be available for individual exploration after the presentation. Be sure to join the VWBPE 2018 Passport to the Metaverse Rezzly Quest.

Mar
12
Mon
2018
Making Discoveries with SL Creative Processes
Mar 12 @ 11:00 AM – 12:30 PM
Making Discoveries with SL Creative Processes @ Second Life

Host: Niela Miller / Marly Milena

Description: Using arts-based processes and tools such as building shapes, digital art,and a drawing board, we will explore how the representation of ourselves and our experiences in and out of a virtual world can lead to insight, new perceptions, and creative inspiration. We will also demonstrate how these tools can be useful for educators wanting more engaging ways to interact with their students and material.

Location: http://maps.secondlife.com/secondlife/Inspiration%20Island/33/92/23

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This presentation is one time only for VWBPE. This beautiful location is available for individual exploration.  Be sure to join the VWBPE 2018 Passport to the Metaverse Rezzly Quest.

Mar
15
Thu
2018
Opening Ceremony of VWBPE 2018
Mar 15 @ 08:00 AM – 09:00 AM
Opening Ceremony of VWBPE 2018 @ VWBPE 2018 Gateway

Join us at the Gateway for Kick Off Event of VWBPE 2018.  This is a time to socialize and network with friends, old and new, while enjoying the lovely piano music of Arisia Vita. The Conference Executive and Organization Committees will share a few of the upcoming highlights. Executive Director Phelan Corrimal will officially start the conference with the Ribbon Cutting Ceremony. You will also have time to explore and enjoy the exhibits.  Be sure to check for the Exhibit Scavenger Hunt Notecard in your Swag Bag. There will be a prize for completion!

Location: http://maps.secondlife.com/secondlife/VWBPE%20Gateway/173/129/38

Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning
Mar 15 @ 09:30 AM – 10:30 AM
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning @ VWBPE 2018 Main Auditorium

Presenter:
Mark Childs/Gann McGann (Avatar)

What are the digital literacies that virtual worlds require and can everyone acquire them? What are some of the barriers which virtual worlds present to learners? How can avatars redefine learner identities and promote learning? This keynote collects together my 12 years of research into how we define, describe and communicate the nature of virtual worlds, and looks forward to how VR may add to, or detract from, the virtual world experience. For educators new to virtual worlds, this aims to cover many of the basic principles of education in virtual worlds. For those more experienced, it will be an opportunity to reflect on many of those experiences.

Track: VRevolution
Format: Keynote
Accessibility: Voice & Transcriptionist

The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM
The Minecraft VRevolution: Collaborative Learning @ VWBPE 2018 Quadrivium

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Web 4.0? Interaction in the 4th Dimension
Mar 15 @ 10:30 AM – 11:30 AM
Web 4.0? Interaction in the 4th Dimension @ VWBPE 2018 Lecture Area A

Track: Essential Accessibility in Digital and Virtual Spaces
Format: Spotlight Presentation

Presenters: Judy Bloxham/Gingerblox (Avatar)
Educators and Trainers

The new dimension offered by VR is here. Like the early web it is changing as we speak. Are we prepared for a new dimension? How will VR interaction change our lives?

This presentation will explore what we can learn from previous technologies, why some fail & others persist. AR & VR have been on the Gartner hype cycle for around 10 years, but remain as emerging technology. Why are the technologies not catching on and becoming mainstream? What can we do as digital pioneers in this space to push the technologies forward? Can we challenge how we are using the technology to increase participation.

Participants will consider rethinking design to be more inclusive, discoverable and enable greater participation.

Participants will consider the ethical aspects of design and existence in virtual space, and effects on real space.

Accessibility:
Voice
SpeakEasy HUD Tool

Social Sim Opening Parade
Mar 15 @ 11:30 AM – 12:00 PM
Social Sim Opening Parade @ VWBPE Parade

What do Seahorses, Octopuses, and Merfolk have in common?  They are all part of the VWBPE Annual Parade! Meet us at the Lighthouse near Gateway and ride a seahorse in the parade over to the social sim. Visit the beautiful underwater world and the amazing Octopus’s Garden. We will end with a fun-filled concert and dancing with DJ Coz Okelly.  Be sure to look for your seahorse t-shirt in your swag bag for this fun event!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/240/23/25

Music and Dancing Under the Sea
Mar 15 @ 12:00 PM – 01:00 PM
Music and Dancing Under the Sea @ VWBPE Octopus' Garden

What could be more fun than dancing in a magical underwater world with friends and colleagues? Come join us for some great music and dancing in the Octopus’s Garden Under the Sea.  DJ Coz Okelly will be spinning tunes that are sure to get you moving!  Come as a merperson or a landlubber and join the fun! Be sure to wear your dancing shoes!

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/143/152/2

Conversation with Ebbe Altberg
Mar 15 @ 01:00 PM – 02:00 PM
Conversation with Ebbe Altberg @ VWBPE 2018 Main Auditorium

Presenter: Ebbe Altberg/Ebbe Linden (Avatar)
Moderator: Kevin Feenan/Phelan Corrimal

Join us for an engaging conversation with Linden Lab CEO Ebbe Altberg, who once again opens up about topics that are most important to educators and communities of practice within Second Life. Topics will vary and conversation will flow organically.

Track: VRevolution
Format: Above the Book
Accessibility: Voice & Transcriptionist

DeDe the transwoman: Cultural Issues & Second Life
Mar 15 @ 02:00 PM – 03:00 PM
DeDe the transwoman: Cultural Issues & Second Life @ VWBPE 2018 Lecture Area A

Presenter:
Rebecca Sisk/Jeckybean Galaxy (Avatar)
Educators and Trainers

The purpose of this presentation is to describe a scripted simulation related to gender transition for graduate students in nursing education. DeDe is a trans-woman who enters a clinic with pain and encounters ridicule and resistance from staff. Students apply ethical principles related to cultural competence (knowledge), communication skills (skills), and cultural humility (attitude) and build a toolbox for healthcare staff to care for the “other” and to provide person-centered care.

Participants will be able to discuss scripted virtual simulations related to cultural diversity.
Participants will be able to discuss debriefing to elicit virtual discussions related to culture.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

How to Get There from Here
Mar 15 @ 02:00 PM – 03:00 PM
How to Get There from Here @ VWBPE 2018 Lecture Area B

Presenter:
Barbara McQueen/Barbara Novelli (Avatar)
Educators and Trainers

Teachers are often unnerved by how much they need to learn to best use virtual worlds as a part of their technology arsenal. So they don’t use virtual worlds or only use them in a very limited way. This presentation will detail:

  • The most important virtual world skills to learn and fun ways to teach them
  • Simple to complex games and roleplays that deeply immerse students
  • Tasks for blogs, Moodle, Skype, machinima, social media, online conference rooms, and other educational software and devices

Participants will be able to create virtual classes that are flipped, gamified, and student-led.
Participants will be able to modify the presented tools/techniques to enhance teaching any subject.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Future of STEAM
Mar 15 @ 03:00 PM – 04:00 PM
Future of STEAM @ VWBPE 2018 Quadrivium

Facilitator: TBA

Meet us at our quadrivium where we hope to entice you into a discussion on the future of STEAM (science, technology, engineering, arts, math) education. This interdisciplinary is fast becoming a calling for skills that produce innovation. How do we prepare students for this? Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Learn About Machinima
Mar 15 @ 04:00 PM – 05:00 PM
Learn About Machinima @ VWBPE Social Plaza

Join us for an hour with Gridjumper and Bluebarker  learning about Machinima, the art of making movies in virtual and digital game environments.  We’ll view Machinima made explicitly for use in an educational setting by both educators and students.  Chat is encouraged during viewing and you will receive a playlist of movies for potential use in your educational setting.  We’ll share examples demonstrating tutorials, curriculum content, artistic expression and evidence of student mastery.  You won’t want to miss this hour of Machinima made in multiple virtual worlds and game platforms (we’ll have popcorn).

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/143/152/2

Mar
16
Fri
2018
VWBPE Day Two – Morning Meet and Greet
Mar 16 @ 06:00 AM – 07:00 AM
VWBPE Day Two - Morning Meet and Greet @ VWBPE Meet and Greet

Join us at the Social Building to get yourself organized and your questions answered about sessions and activities.  Members of the Social and Volunteer Committees will help you make the most of your VWBPE18 conference experience.  You can catch-up with old friends, and make new friends while you get ready for day two. If you would rather play, we hav e water sports and hiking up to see Poseidon at the top of Mt. Legacy.  Captain Helena will also be available to tour groups on her famed barge.

Location: http://maps.secondlife.com/secondlife/VWBPE%20South%203/71/77/23

Digital Makerspaces
Mar 16 @ 07:00 AM – 08:00 AM
Digital Makerspaces @ VWBPE 2018 Quadrivium

Facilitator: TBA

Meet us at our quadrivium where we hope to entice you into a discussion about digital makerspaces. While makerspaces are not new, the term is, and with it a new connotation around what creates a space for those who wish to tinker and innovate, can go to do it. What makes for a good digital makerspace? What are some examples? Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Improving Digital Literacy – A Solvable Challenge using Virtual Worlds
Mar 16 @ 09:00 AM – 10:00 AM
Improving Digital Literacy - A Solvable Challenge using Virtual Worlds @ VWBPE 2018 Lecture Area B

Presenter:
Marie Vans/amvans lapis (Avatar)
Educators and Trainers
Valerie Hill/Valibrarian Gregg
Educators and Trainers

Virtual World librarians are positioned to lead efforts to develop digital citizenship by developing programs that assist in the mastery of responsible and appropriate technology use, including online identity, communication etiquette, and rights and responsibilities by learners. We present the definition of digital literacy and the very solvable challenges faced by educators and students. We also include possible solutions and call for the creation of a digital literacy lifecycle model.

Participants will have an understanding of the challenges and issues for becoming digitally literate.
Participants will understand how to engage others in meaningful conversation on digital literacy.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Virtual Self-Directed Learning Workshops
Mar 16 @ 09:00 AM – 10:00 AM
Virtual Self-Directed Learning Workshops @ VWBPE 2018 Lecture Area A

Presenter:
Yen Verhoeven/TheoreticallyBlue Resident (Avatar)
Educators and Trainers

We present an overview on the design and implementation of self-directed learning (SDL) workshops in Second Life. Using the popular project-based workshops taught by Blu Heron at the Builder’s Brewery as a model, come learn about how SDL may be implemented in innovative ways, where students work at their own pace on their own projects in an immersive classroom environment. SDL theories, processes, and practical applications will be discussed.

Participants will be able to understand the research-based theory and practice of SDL.
Participants will be able to apply concepts from an SDL-based model toward classroom practice.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Nursing Informatics Student SL Practicum Outcomes
Mar 16 @ 10:00 AM – 11:00 AM
Nursing Informatics Student SL Practicum Outcomes @ VWBPE 2018 Lecture Area A

Presenters:
Toni Hebda/IndianapolisCCN (Avatar)
Educators and Trainers
Karen West/Atlanta Highmist
Support and Help Communities

Learning outcomes for students completing a practicum in Second Life were compared against those completing a traditional practicum using a quantitative, quasi-experimental, post-test-only study. An adaptation of the Nursing Informatics Competency Assessment Level 3 and Level 4 (NICA L3/L4) instrument, which included only level-three competencies, was used. Interim findings, study issues, and possible implications are discussed.

Participants will be able to provide an overview of SL as an option for graduate student practicum.
Participants will be able to discuss interim study findings and implications for future practicum experiences.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation