VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
Feather in your cap: Achievement and recognition
Apr 4 @ 10:30 AM – 11:20 AM

Presenter: Renne Emiko Brock (SL: Zinnia Zauber), Peninsula College

Description: Imparting knowledge and acknowledgment is vital for encouraging curiosity and confidence in students. To hit the target, one must aim higher to reach their mark and earn a symbol of achievement. Increase challenges and customize learning outcomes with personalized projects that enhance motivation and demonstrate skill proficiency, ownership, and valued contribution. Capability is the cap and the earned feathers are their virtual creative problem solving and multimedia communication successes.

Create challenges focused on student motivation to energize and increase their learning potential.
Develop a visual or increased access reward system to demonstrate student’s accomplishments.

Accessibility: Voice and Speakeasy Hud tool

Apr
5
Fri
2019
GUINEVERE: Learn a language through games in virtual worlds
Apr 5 @ 12:00 PM – 12:50 PM

Presenters: Heike Philp (SL: Gwen Gwasi); Letizia Cinganotto
Description: Digital game-play has become a popular way of practising a language and many youngsters enjoy playing this in their spare time. EU funded project GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages.

The project team wishes to share their developed documents on game design and communication in Virtual Worlds.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
VR and virtual worlds: One and the same?
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Advocacy and NonProfit; Valerie Hill (SL: Valibrarian), Advocacy and NonProfit; Marie Vans (SL: amvans Lapis), Advocacy and NonProfit

Description: Through librarians’ perspectives, this presentation analyzes conflicting definitions of VR and virtual worlds and addresses friction between VR and 3D virtual world developers and users. The presentation contrasts two free, desktop-compatible VR worlds (AltspaceVR and Sansar) and summarizes the state of communities in these worlds vs. 3D virtual worlds like Second Life. Ultimately, it proposes best practices for future educational collaboration and digital citizenship across virtual platforms.

Participants will be aware of the complex relationship between VR and virtual worlds
Participants will understand advantages, challenges, and tips for collaborating with VR proponents

Accessibility: Voice and SpeakEasy HUD Tool

Apr
14
Sun
2019
CERTsimulator: Community Emergency Response Team Basic Training
Apr 14 @ 09:00 AM – 10:00 AM

Host: Cindy Bolero
Description: CERTsimulator (Beta) is an immersive multi-user online 3D disaster management training and practice platform. It is designed to utilize the FEMA Incident Command System (ICS), and for post Community Emergency Response Team (CERT) Basic Training. It is a supplemental to real life field exercises. Besides collaborative team work within the 3D environments, the platform also serves as a presentation tool and as a small or large-scale conference venue.
Participants will learn of the advantages and challenges regarding special-use design.

Access and location:
This tour will be on a public grid (PG), and not on CERTsimulator’s private server. The environments are exactly the same, but the interface has more features and destinations that accompany the public grid. While this virtual world does run on web browsers, but is more full featured with a client player download.
1. Start here to create an account: https://sine.space/signup/refer/MjEwNjM3NA
2. Download the client player, AFTER creating account at Step 1 –  https://sine.space/download
3. Install and launch the SineSpace client player
4. Enter Username & Password
5. Upon arriving in the Community Welcome Area, find either the Explore button (Lower left) or Search field (Top)
6. Enter “CERTsim Gateway” to find the CERTsim gateway region. Select Enter from Search results, to teleport.

Notes about Windows & Mac:
Because the platform is in Beta, some Window’s users may get a potential virus notice upon install. Not to worry. Its just automated response and there is no threat. For Mac users, the install is painless, but some inworld features like webpage screens and video viewers inworld may not work.

Accessibility: text chat

Apr
17
Wed
2019
Operation AVATAR and Snoozeum
Apr 17 @ 02:00 PM – 03:30 PM

Hosts: Kevin Holloway, PhD (Jarom Cooperstone); Kelly Chrestman, PhD (kellychrestman); Andrew Santanello, PhD (sonnylabington); Jenna Ermold, PhD (jermold); All – Center for Deployment Psychology / Uniformed Services University for the Health Sciences

Description: The Center for Deployment Psychology’s (CDP) two Second Life environments, Operation AVATAR and the Snoozeum, are intended to augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for post-traumatic stress disorder (PTSD) and insomnia. Both experiences include experiential learning opportunities, such as museum-like displays as well as interactive role-playing serious games to reinforce learning material. While intended for providers, all may benefit.
Participants will be able to describe CDP’s Second Life regions for mental health provider training.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: SpeakEasy HUD Tool

This venue will be available for individual exploration after the presentation.