All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.
Compass Point Round Table Discussion
Presenters: Mike Shaw (SL: Shawza Tunwarm), Southern Illinois University Edwardsville; Matthew Burr (SL: Beragon Betts); Robert Knop (SL: Prospero Frobozz); Vic Michalak (SL: Phil Youngblood); Steven van Hook (SL: Kip Roffo)
Description: The Science Circle is a 10 year old alliance of scientists, educators, students, and science enthusiasts who collaborate to share knowledge and promote open source education worldwide. Our mission is to enhance science understanding through interdisciplinary dialog via virtual environments and social media. We continue to collaborate with educators and researchers to re:envision innovative ways to attract and engage a diverse people and ideas, while working to solve technological and user issues.
1. Participants will be able to see how Virtual Worlds can facilitate open-source STE(A)M education.
2. Participants will be able to consider the interplay between VWs and the toolbox of social media.
Come explore the beautiful underwater area of the social sim. This is your chance to be a mermaid or merman! There are free outfits available and volunteers will be available to help ease you into your mermaid/merman experience. Enjoy the beautiful plants and animals while you ride the undersea scooter, explore the ocean floor, and find hidden prizes. Be sure to grab a seahorse and explore with us or just enjoy our mer dances in the Merfolk area. We hope you join us Under the Sea!
Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.
Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install
Accessibility: Voice and SpeakEasy HUD Tool