VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
4
Sun
2018
Get Scrooged Redux: Explore A Christmas Carol
Mar 4 @ 07:00 PM – 08:00 PM
Get Scrooged Redux: Explore A Christmas Carol @ Second Life

Host: Brant Knutzen / MrK Kas,  University of Hong Kong

Description: Meet in the Counting House as Scrooge introduces participants to Dicken’s classic Victorian novella: A Christmas Carol! Additional dialogue has been added to some scenes, and a complete new scene has been added to complete the story with a happy ending. Participants will explore the snowy context of the ghost story through nine key scenes, and can click on the characters to hear what they are thinking in each situation.

Location:  http://maps.secondlife.com/secondlife/HKU%20Education%20Island/40/124/763

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation. For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

 

Mar
12
Mon
2018
Making Discoveries with SL Creative Processes
Mar 12 @ 11:00 AM – 12:30 PM
Making Discoveries with SL Creative Processes @ Second Life

Host: Niela Miller / Marly Milena

Description: Using arts-based processes and tools such as building shapes, digital art,and a drawing board, we will explore how the representation of ourselves and our experiences in and out of a virtual world can lead to insight, new perceptions, and creative inspiration. We will also demonstrate how these tools can be useful for educators wanting more engaging ways to interact with their students and material.

Location: http://maps.secondlife.com/secondlife/Inspiration%20Island/33/92/23

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This presentation is one time only for VWBPE. This beautiful location is available for individual exploration.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
17
Sat
2018
Mobile Virtual Reality for Environmental Education
Mar 17 @ 08:00 AM – 09:00 AM

Presenters:
Ana-Despina Tudor/Ariadne Sayre (Avatar)
Educators and Trainers
Shailey Minocha/Shailey Garfield
Educators and Trainers

Google Expeditions (GEs) is a mobile virtual reality app consisting of over 700 expeditions or guided field trips that students experience on a smartphone through a virtual reality (VR) viewer. Through a case study, we will describe the role of virtual field trips (VFTs) as in GEs in imparting environmental education. Through an analysis of students’ experiences, we will show how VFTs as in GEs connect the learning from an international context to a local context in geography fieldwork.

Participants will learn how mobile VR as in GEs bridges virtual fieldwork with physical field trips.
Participants will learn about the role of VFTs in improving the effectiveness of outdoor fieldwork.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

If They Build It, They Will Come!
Mar 17 @ 09:00 AM – 10:00 AM

Presenters:
Carolyn Lowe/Clowey Greenwood (Avatar)
Educators and Trainers
Amy Pihlainen/Elsie Ocello (Avatar)
Educators and Trainers

The authors, working with children ages 10 through 14, have found that allowing the students to create the learning spaces increases engagement, deep learning, and motivation to learn and do more. This presentation will demonstrate this through showcasing the many learning activities accomplished by the children and include the childrens’ reflections on the experience.

Participants will be able to describe examples in which children created their own virtual learning experiences.
Participants will be able to express the benefits of having children building in a learning environment.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Etopian Evolution for Real World Solutions
Mar 17 @ 12:00 PM – 01:00 PM

Presenter:
G Ronnie Kraegel/Namaara MacMoragh (Avatar)
Advocacy and NonProfit

As an ever evolving project, Etopia is designed to bridge SL and RL by providing safe, educational space and activities for skills exploration with partners such as Peninsula College and Brain Energy Support Team. The benefits of learning social, sustainable, and behavioral skills in a virtual world give participants the opportunity to create a better quality of life for themselves and the communities they are in.

Participants will learn how Etopia has integrated real life solutions into the Second Life experience.
Participants will learn how a mutually supportive community experience can address real world environmental and social challenges.

Format: Spotlight Presentation
Track: Creativity and Innovation in Design, Practice, and Learning
Accessibility: Voice & SpeakEasy HUD Tool

Apr
2
Tue
2019
You have been recruited to join The Agency!
Apr 2 @ 06:00 PM – 07:30 PM

Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!

Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.

Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.

If you just want to tag along without registering simply go to the location.
Location / SLURL: http://maps.secondlife.com/secondlife/Lingnan%20Drama%20Island/214/23/13
Accessibility: Transcriptionist will be provided
Apr
6
Sat
2019
Re/visioning virtual education
Apr 6 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers

Description: This roundtable discussion/presentation focuses on how to revision both teaching and learning in virtual world. With the emergence of VR, AR, and MR technology, it is important to rethink the use of virtual world for teaching and learning in a way that connect skills learned in virtual world to other technology. Is there a common ground for all realities? We will focus on project-based learning in virtual world that fosters creativity, problem-solving skills, collaboration, and deep reflection.

Expanding the possibility for future virtual education

Accessibility: Voice and Speakeasy Hud tool