VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.

The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Avatars as Data Points
Mar 17 @ 03:00 PM – 04:00 PM

Mary Ellen Gordon/Pebbles Hannya (Avatar)
Educators and Trainers

Aaron Griffiths/Isa Goodman
Coders, Scripters, and System/IT Analysts

This presentation will introduce a new approach to teaching basic data science by using avatars as data points in data visualizations. The approach is intended to make this topics more approachable — particularly for those who may have math anxiety or limited prior quantitative background.

Participants will be able to conceptualize how virtual worlds can be used to teach basic data science concepts.
Participants will be able to access four data visualizations in Second Life to enhance their own understanding of basic data science or to help others do so.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight PresentationFormat: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Bridging Worlds: Learning in a Strange Land
Mar 17 @ 03:00 PM – 04:00 PM

Cynthia Calongne/Lyr Lobo (Avatar)
Educators and Trainers
Bradley Hodgins/Zalomar Resident
Educators and Trainers

Learning in 3D comes alive through the mind of eight-year-old Jack. Join us as we explore the creation of Jack’s World, a Jurassic simulation that runs on OpenSimulator at Virtual Harmony. Virtual Harmony is a participatory design, community, and classroom space, hosting a collection of games, simulations, contemplative spaces, and immersive experiences that span research, education, social good and values-based leadership.

Participants will discover student perspectives on the benefits and challenges of studying and holding classes across different virtual worlds.
Participants will explore the student projects, the technology challenges, and how the students took their ideas and modeled them in OpenSim, an open source virtual world.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Easter Ethnography: Noblegarden Exploration in WoW
Apr 3 @ 08:00 PM – 10:00 PM
Easter Ethnography: Noblegarden Exploration in WoW @ World of Warcraft

Hosts: Chris Luchs / Terrior; Cynthia Calongne / Lyr; Kae Novak / Cytie. ISTE Games and Simulations Network

Description: Join us for ethnographic exploration of the Noblegarden Event in World of Warcraft. Participants will select their participant role: complete participant, complete observer, participant-as-observer, and observer-as-participant and collaborate with others to document the culture, interactions, and themes from the experience. Once all data is collected, the group will discuss themes, patterns and categories of interactions and discuss future research opportunities in games. You need to RSVP to attend this event – See ACCESS information.

Location: World of Warcraft. See ACCESS information below.

Access: You can find the minimum and recommended system requirements for World of Warcraft at https://us.battle.net/support/en/article/76459 Typically, if you can run Second Life, you will be able to run World of Warcraft.

1. No existing WoW account using Trial Account: Two to three days before the event, go to https://worldofwarcraft.com/en-us/start and make an account. Once you have your account, download the trial and allow it to update. It will take a bit to download so make sure you allow time and space for a large download (about 30 GB). Once the game is downloaded, log in and create a Horde character on Area-52 server. RSVP: Email abacuscapalini@gmail.com your character’s name at least 24 hours before the event.

2. Existing WoW account: Email abacuscapalini@gmail.com  to set up Battletag sharing to allow for cross-realming. Please email your Battletag at least 24 hours before the event to RSVP.

Discord information will be shared with those who RSVP by emailing abacuscapalini@gmail.com

This venue is a seasonal event within WoW.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018