VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
10
Sat
2018
WW1: A Virtual Remembrance
Mar 10 @ 01:00 PM – 02:00 PM
WW1: A Virtual Remembrance @ Second Life

Host: Johannes1977 Resident

Description: This experience will showcase key components of World War One in honor of the centenary of this epic event. Participants will go through a WW1 bunker and learn about life as a solider in the trenches, revisit the spirit of the UK’s Home Guard, and the affects of the aftermath of the war and how the punishments leveled to Germany contributed to WW2.

Location: http://maps.secondlife.com/secondlife/Water%20Haven/137/99/1488

Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.

This venue will be available for individual exploration after the presentation.

For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018

Mar
15
Thu
2018
The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Mar
17
Sat
2018
Avatars as Data Points
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Mary Ellen Gordon/Pebbles Hannya (Avatar)
Educators and Trainers

Aaron Griffiths/Isa Goodman
Coders, Scripters, and System/IT Analysts

This presentation will introduce a new approach to teaching basic data science by using avatars as data points in data visualizations. The approach is intended to make this topics more approachable — particularly for those who may have math anxiety or limited prior quantitative background.

Participants will be able to conceptualize how virtual worlds can be used to teach basic data science concepts.
Participants will be able to access four data visualizations in Second Life to enhance their own understanding of basic data science or to help others do so.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight PresentationFormat: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Bridging Worlds: Learning in a Strange Land
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Cynthia Calongne/Lyr Lobo (Avatar)
Educators and Trainers
Bradley Hodgins/Zalomar Resident
Educators and Trainers

Learning in 3D comes alive through the mind of eight-year-old Jack. Join us as we explore the creation of Jack’s World, a Jurassic simulation that runs on OpenSimulator at Virtual Harmony. Virtual Harmony is a participatory design, community, and classroom space, hosting a collection of games, simulations, contemplative spaces, and immersive experiences that span research, education, social good and values-based leadership.

Participants will discover student perspectives on the benefits and challenges of studying and holding classes across different virtual worlds.
Participants will explore the student projects, the technology challenges, and how the students took their ideas and modeled them in OpenSim, an open source virtual world.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Apr
5
Fri
2019
GUINEVERE: Learn a language through games in virtual worlds
Apr 5 @ 12:00 PM – 12:50 PM

Presenters: Heike Philp (SL: Gwen Gwasi); Letizia Cinganotto
Description: Digital game-play has become a popular way of practising a language and many youngsters enjoy playing this in their spare time. EU funded project GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages.

The project team wishes to share their developed documents on game design and communication in Virtual Worlds.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
Metaphorical insights with Symbolic Modeling
Apr 6 @ 09:00 AM – 10:20 AM

Hands on Workshop Presenters: Niela Miller (SL: Marly Milena), Educators and Trainers; Janie Teague-Urbach (SL: Katsii Tennen), Support and Help Communities
Description: We will show some short films demonstrating the use of Symbolic Modeling (SymMods) in areas of education, personal / professional development and creative expression, and discuss the theoretical basis and approach to applying metaphorical thinking in virtual teaching/learning. We will demonstrate some examples of this approach in the session. We will introduce an opportunity for being trained in facilitating the use of SymMods in virtual learning environments, particularly Second Life.

Participants will be able to understand how metaphorical thinking can enhance learning
Participants will be able to recognize and discuss possible applications to their own endeavors

Accessibility: Voice and SpeakEasy HUD Tool