VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
15
Thu
2018
The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Mar
16
Fri
2018
Nursing Informatics Student SL Practicum Outcomes
Mar 16 @ 10:00 AM – 11:00 AM

Presenters:
Toni Hebda/IndianapolisCCN (Avatar)
Educators and Trainers
Karen West/Atlanta Highmist
Support and Help Communities

Learning outcomes for students completing a practicum in Second Life were compared against those completing a traditional practicum using a quantitative, quasi-experimental, post-test-only study. An adaptation of the Nursing Informatics Competency Assessment Level 3 and Level 4 (NICA L3/L4) instrument, which included only level-three competencies, was used. Interim findings, study issues, and possible implications are discussed.

Participants will be able to provide an overview of SL as an option for graduate student practicum.
Participants will be able to discuss interim study findings and implications for future practicum experiences.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Mar
17
Sat
2018
Avatars as Data Points
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Mary Ellen Gordon/Pebbles Hannya (Avatar)
Educators and Trainers

Aaron Griffiths/Isa Goodman
Coders, Scripters, and System/IT Analysts

This presentation will introduce a new approach to teaching basic data science by using avatars as data points in data visualizations. The approach is intended to make this topics more approachable — particularly for those who may have math anxiety or limited prior quantitative background.

Participants will be able to conceptualize how virtual worlds can be used to teach basic data science concepts.
Participants will be able to access four data visualizations in Second Life to enhance their own understanding of basic data science or to help others do so.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight PresentationFormat: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Bridging Worlds: Learning in a Strange Land
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Cynthia Calongne/Lyr Lobo (Avatar)
Educators and Trainers
Bradley Hodgins/Zalomar Resident
Educators and Trainers

Learning in 3D comes alive through the mind of eight-year-old Jack. Join us as we explore the creation of Jack’s World, a Jurassic simulation that runs on OpenSimulator at Virtual Harmony. Virtual Harmony is a participatory design, community, and classroom space, hosting a collection of games, simulations, contemplative spaces, and immersive experiences that span research, education, social good and values-based leadership.

Participants will discover student perspectives on the benefits and challenges of studying and holding classes across different virtual worlds.
Participants will explore the student projects, the technology challenges, and how the students took their ideas and modeled them in OpenSim, an open source virtual world.

Track: Collaboration and Distance Connections
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool