VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

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Mar
15
Thu
2018
The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Mar
17
Sat
2018
Meta Manifesto: Think Tank 4 Effective Tactics
Mar 17 @ 02:00 PM – 03:00 PM

Presenters:
Kae Novak/Kavon Zenovka (Avatar)
Educators and Trainers
Cynthia Calongne/Lyr Lobo
Educators and Trainers
Chris Luchs/Abacus Capalini
Educators and Trainers
Trish Cloud/Trish Cloud
Educators and Trainers

Using the learning that happens outside the classroom, let’s go META by considering the Most Effective Tactics Available. This round table invites participants to a think tank on tactics for virtual worlds (VWs), virtual reality (VR), augmented reality (AR) and games. As we look beyond the hype and disillusionment, the session asks the participants to brainstorm actions to support our current and future directions. What can we do to shape the future? What is our Manifesto moving forward?

Participants will be able to draw connections between learning and emerging ideas and formulate a plan for looking at future innovation.

Track: Multimedia Communication and Multifaceted Interactions
Format: This is a Compass Points roundtable discussion, where the discussants will address the following four points on the compass:
• Excited: What are the revolutionary possibilities with VR, AR, VWs and MOOs that go past best practices?
• Worrisome: What is stopping us for from implementing those revolutionary possibilities?
• Need to know: What do we need to develop effective tactics to implement those revolutionary possibilities?
• Stance: What immediate tactics allow you to seize opportunities based on those revolutionary possibilities?
Accessibility: Voice & Provide my own transcriptionist

Avatars as Data Points
Mar 17 @ 03:00 PM – 04:00 PM

Presenters:
Mary Ellen Gordon/Pebbles Hannya (Avatar)
Educators and Trainers

Aaron Griffiths/Isa Goodman
Coders, Scripters, and System/IT Analysts

This presentation will introduce a new approach to teaching basic data science by using avatars as data points in data visualizations. The approach is intended to make this topics more approachable — particularly for those who may have math anxiety or limited prior quantitative background.

Participants will be able to conceptualize how virtual worlds can be used to teach basic data science concepts.
Participants will be able to access four data visualizations in Second Life to enhance their own understanding of basic data science or to help others do so.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight PresentationFormat: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool