All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.
Listen to music with Ari (Arisia Vita) as he streams soft and soothing piano music during the event. Ari says that “Second Life gives me the chance to play for you and breathe life into my dreams.” A special thank you to Ari for donating this time to VWBPE. He says, “The only tips I need or accept are smiles.” While you listen to the music, be sure to grab some ice cream and stroll the exhibits to learn what educators are doing and accomplishing in virtual environments. Meet members of the VWBPE 2017 Executive and Planning Committees and watch the Ribbon Cutting Ceremony. Visit exhibits after the ribbon is cut and network with colleagues and friends.
Host: Brant Knutzen / MrK Kas, University of Hong Kong
Description: Meet in the Counting House as Scrooge introduces participants to Dicken’s classic Victorian novella: A Christmas Carol! Additional dialogue has been added to some scenes, and a complete new scene has been added to complete the story with a happy ending. Participants will explore the snowy context of the ghost story through nine key scenes, and can click on the characters to hear what they are thinking in each situation.
Access: See the conference website for information about creating a Second Life account (Attendees). Either SL or Firestorm viewers are recommended.
This venue will be available for individual exploration after the presentation. For more fun join optional the VWBPE Passport to the Metaverse 2018 Rezzly Quest: https://vwbpe.org/conference/passport-to-the-metaverse-2018
Join us at the Gateway for Kick Off Event of VWBPE 2019. This is a time to socialize and network with friends, old and new, while enjoying the lovely piano music of Ari (Arisia Vita). The Conference Executive and Organization Committees will share a few of the upcoming highlights. Executive Director, Phelan Corrimal, will officially start the conference with the Ribbon Cutting Ceremony. You will also have time to explore and enjoy the exhibits. Be sure to check for the Exhibit Scavenger Hunt Notecard in your Swag Bag. There will be a prize for completion!
Keynote Presenter: Dr. Tuncer Can, Istanbul University
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.
Location: Main Auditorium
Accessibility: Voice & Transcriptionist
Hands on Workshop Presenters: Niela Miller (SL: Marly Milena), Educators and Trainers; Janie Teague-Urbach (SL: Katsii Tennen), Support and Help Communities
Description: We will show some short films demonstrating the use of Symbolic Modeling (SymMods) in areas of education, personal / professional development and creative expression, and discuss the theoretical basis and approach to applying metaphorical thinking in virtual teaching/learning. We will demonstrate some examples of this approach in the session. We will introduce an opportunity for being trained in facilitating the use of SymMods in virtual learning environments, particularly Second Life.
Participants will be able to understand how metaphorical thinking can enhance learning
Participants will be able to recognize and discuss possible applications to their own endeavors
Accessibility: Voice and SpeakEasy HUD Tool
Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.
Access: Open Sim. If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads
Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere