All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.
Presenter: Kevin M. Holloway (SL: Jarom Cooperstone); Uniformed Services University of the Health Sciences
Description: The Center for Deployment Psychology (CDP) has piloted virtual-worlds based training programs for mental health providers serving military Service members, Veterans, and their families. This population deserves the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression, and suicide prevention. This presentation will discuss CDP’s synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
1. Participants will be able to describe CDP’s Second Life regions for mental health provider training.
2. Participants will be able to compare and contrast outcomes of physical and virtual training models.
Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.
Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm
Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool
Come explore the beautiful underwater area of the social sim. This is your chance to be a mermaid or merman! There are free outfits available and volunteers will be available to help ease you into your mermaid/merman experience. Enjoy the beautiful plants and animals while you ride the undersea scooter, explore the ocean floor, and find hidden prizes. Be sure to grab a seahorse and explore with us or just enjoy our mer dances in the Merfolk area. We hope you join us Under the Sea!