All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
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In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.
Presenter: Renne Emiko Brock (SL: Zinnia Zauber), Peninsula College
Description: Imparting knowledge and acknowledgment is vital for encouraging curiosity and confidence in students. To hit the target, one must aim higher to reach their mark and earn a symbol of achievement. Increase challenges and customize learning outcomes with personalized projects that enhance motivation and demonstrate skill proficiency, ownership, and valued contribution. Capability is the cap and the earned feathers are their virtual creative problem solving and multimedia communication successes.
Create challenges focused on student motivation to energize and increase their learning potential.
Develop a visual or increased access reward system to demonstrate student’s accomplishments.
Accessibility: Voice and Speakeasy Hud tool
Presenter: Vasili Giannoutsos (SL: Bluebarker Lowtide), Virginia Society of Technology in Education (VSTE)
Description: A look at over a decade of Professional Learning Communities (PLCs) online in forum, virtual worlds, and video hangouts. From participant to leader, the journey of an experienced virtual PLC member always take such unexpected roles. We will be looking at various ideas, roles, and positions that users can take in these various digital settings. Where you can be engage in a community online yet; working on a research paper, texting colleagues, grading, and planning lessons; all at the same time. Hypertasking is the new norm.
Participants will be able to identify the different levels of engagement of online participants.
Participants will be able to reflect meaningfully on their own online experiences.
Location: Lecture Area A
Accessibility: Written script will be made available during the presentation
Moderator: Dauna Kiser (Ghaelen D’Lareh)
Assistant: Marie Vans (amvans lapis)
Description: How do you benefit from from engagement with professional learning communities (PLC)? Are your PLCs physical or virtual? How is this connected to professional development? Bring your ideas to this Quadrivium discussion and and help us explore the Who, What, When, Where, and Why of PLCs.
Accessibility: Voice & Transcriptionist
Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.
In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.
Accessibility: Voice & Transcriptionist