All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Life gets busy and choices have to be made. We look forward to an offering from Johannes in 2020.
Presenter: johannes1977 Resident
Description: Storming the Bastille: A Look at the French Revolution will be an interactive walk through timeline, where participants can learn about the French Revolution and get an idea of how they can present important moments in history in virtual worlds.
Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
This venue will be available for a limited time for individual exploration after the presentation.
Location / SLURL: TBA
Accessibility: SpeakEasy HUD Tool
Presenter: Vasili Giannoutsos (SL: Bluebarker Lowtide), Virginia Society of Technology in Education (VSTE)
Description: A look at over a decade of Professional Learning Communities (PLCs) online in forum, virtual worlds, and video hangouts. From participant to leader, the journey of an experienced virtual PLC member always take such unexpected roles. We will be looking at various ideas, roles, and positions that users can take in these various digital settings. Where you can be engage in a community online yet; working on a research paper, texting colleagues, grading, and planning lessons; all at the same time. Hypertasking is the new norm.
Participants will be able to identify the different levels of engagement of online participants.
Participants will be able to reflect meaningfully on their own online experiences.
Location: Lecture Area A
Accessibility: Written script will be made available during the presentation
Moderator: Dauna Kiser (Ghaelen D’Lareh)
Assistant: Marie Vans (amvans lapis)
Description: How do you benefit from from engagement with professional learning communities (PLC)? Are your PLCs physical or virtual? How is this connected to professional development? Bring your ideas to this Quadrivium discussion and and help us explore the Who, What, When, Where, and Why of PLCs.
Accessibility: Voice & Transcriptionist
Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE
Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.
Participants will be able to view examples of archaeological computer-based visualizations
Participants will be able to explore additional resources relating to historic and cultural preservation
Accessibility: Slides will be made available
Presenters: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Advocacy and NonProfit; Valerie Hill (SL: Valibrarian), Advocacy and NonProfit; Marie Vans (SL: amvans Lapis), Advocacy and NonProfit
Description: Through librarians’ perspectives, this presentation analyzes conflicting definitions of VR and virtual worlds and addresses friction between VR and 3D virtual world developers and users. The presentation contrasts two free, desktop-compatible VR worlds (AltspaceVR and Sansar) and summarizes the state of communities in these worlds vs. 3D virtual worlds like Second Life. Ultimately, it proposes best practices for future educational collaboration and digital citizenship across virtual platforms.
Participants will be aware of the complex relationship between VR and virtual worlds
Participants will understand advantages, challenges, and tips for collaborating with VR proponents
Accessibility: Voice and SpeakEasy HUD Tool
Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.
Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install
Accessibility: Voice and SpeakEasy HUD Tool
Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!
Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world
Accessibility: None provided by speaker