VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
24
Sun
2019
The Design of Virtual Reality Art Galleries
Mar 24 @ 06:00 PM – 06:30 PM

Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space

Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed:  https://vrchat.com/  
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org

Location / web URL: http://isovista.org/liveworlds/vrportals   
Choose the Isovista Classroom link

Accessibility: Provide a written script during the presentation

Mar
25
Mon
2019
VCARA: Participate. Educate. Innovate.
Mar 25 @ 06:00 PM – 07:00 PM

Host: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Virtual Center for Archives and Records Administration, School of Information, San Jose State University
Description: Participants will explore the U-See-Um exhibit and interact with diverse media to answer questions about the evolution of SJSU iSchool’s VCARA as an immersive learning space with content related to virtual worlds, education, information science and archives. Then participants will navigate through the 10-story Archivium, interacting with past VCARA conference presentations including slideshows, video, text, and audio to receive a prize at the top.
Participants will locate exhibit content to identify key aspects of immersive education history.
Participants will encounter and analyze interactive content while navigating an immersive landscape.

Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by VCARA). Information will be provided.
Location / SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/47/83/33
Accessibility: SpeakEasy HUD Tool
This venue will be available for individual exploration after the presentation.

Mar
28
Thu
2019
The Adventures of Floridiana Jones
Mar 28 @ 06:00 PM – 07:00 PM

Hosts: Shannon Bohle, Archivopedia LLC ; Marilyn G. Teolis, Medical Librarian
Description: The Adventures of Floridiana Jones is a game created by medical librarians and nurse educators for diabetics. There are two versions of the game. One is a mobile app and the other is in Second Life. Participants attending this event in Second Life will become players assuming the role of Floridiana “Andy” Jones, who along with his guide, Fadil, are searching for the priceless, Golden Ankh Necklace in an Egyptian pyramid. To stay alive, players must traverse all three levels of the pyramid, encountering many pitfalls amid their hunt for clues and answers until reaching the necklace. The project is part of a formal medical pilot study designed to engage patients, health care providers, and the public in order to augment their knowledge of diabetes management. Following their participation, players may volunteer to provide feedback, or participate in a survey or interview for the study.

Participants will experience an example of gamification for health education, specifically diabetes education.
Participants will learn techniques applied for gamification and data collection for research and publication purposes. They can participate on a volunteer basis in the clinical pilot study by completing a survey after undertaking the educational game.

Access: This is in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Location / SLURL: http://maps.secondlife.com/secondlife/Health%20Adventures%20I/50/98/2003
Accessibility: Provision for voice and text during the immersive experience

Mar
30
Sat
2019
CANCELLED :: Storming the Bastille: A Look at the French Revolution
Mar 30 @ 10:00 AM – 11:00 AM

Life gets busy and choices have to be made. We look forward to an offering from Johannes in 2020.

Presenter: johannes1977 Resident

Description: Storming the Bastille: A Look at the French Revolution will be an interactive walk through timeline, where participants can learn about the French Revolution and get an idea of how they can present important moments in history in virtual worlds.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
This venue will be available for a limited time for individual exploration after the presentation.

Location / SLURL: TBA

Accessibility: SpeakEasy HUD Tool

Apr
1
Mon
2019
The Queen’s Heroes in the Five Kingdoms
Apr 1 @ 01:00 PM – 02:00 PM

Host: Leticia De Leon (SL: Letty Luckstone), University of Texas Rio Grande Valley
Description: Participants in this immersive experience will engage in an allegorical experience that is both storytelling and game. This underwater paradise needs heroes that will save the five kingdoms from a man-made destruction. Guided by a HUD and a mentor, all heroes who heed the call will travel to the five underwater kingdoms to piece together the story and undergirding real life issues. Those who engage with this experience may do so in storytelling or game mode.
Participants will be the hero in an allegory that follows an underwater path to the five kingdoms.
Participants will evaluate environmental issues in a five-kingdom challenge to win the game.

Access: In order to access this experience, you must download and install the Second Life viewer and create a free account with Second Life. See the conference website for information about setting up an Second Life account. Once logged in, participants can teleport to this starting location in the VWBPE regions.

Location: Queen’s Herons Game Start
Accessibility: Speakeasy Hud tool, notecards

Apr
2
Tue
2019
You have been recruited to join The Agency!
Apr 2 @ 06:00 PM – 07:30 PM

Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!

Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.

Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.

If you just want to tag along without registering simply go to the location.
Location / SLURL: http://maps.secondlife.com/secondlife/Lingnan%20Drama%20Island/214/23/13
Accessibility: Transcriptionist will be provided
Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Feather in your cap: Achievement and recognition
Apr 4 @ 10:30 AM – 11:20 AM

Presenter: Renne Emiko Brock (SL: Zinnia Zauber), Peninsula College

Description: Imparting knowledge and acknowledgment is vital for encouraging curiosity and confidence in students. To hit the target, one must aim higher to reach their mark and earn a symbol of achievement. Increase challenges and customize learning outcomes with personalized projects that enhance motivation and demonstrate skill proficiency, ownership, and valued contribution. Capability is the cap and the earned feathers are their virtual creative problem solving and multimedia communication successes.

Create challenges focused on student motivation to energize and increase their learning potential.
Develop a visual or increased access reward system to demonstrate student’s accomplishments.

Accessibility: Voice and Speakeasy Hud tool

Science Circle: Innovators in global science education
Apr 4 @ 10:30 AM – 11:20 AM

Compass Point Round Table Discussion
Presenters: Mike Shaw (SL: Shawza Tunwarm), Southern Illinois University Edwardsville; Matthew Burr (SL: Beragon Betts); Robert Knop (SL: Prospero Frobozz); Vic Michalak (SL: Phil Youngblood); Steven van Hook (SL: Kip Roffo)
Description: The Science Circle is a 10 year old alliance of scientists, educators, students, and science enthusiasts who collaborate to share knowledge and promote open source education worldwide. Our mission is to enhance science understanding through interdisciplinary dialog via virtual environments and social media. We continue to collaborate with educators and researchers to re:envision innovative ways to attract and engage a diverse people and ideas, while working to solve technological and user issues.
Objectives:
1. Participants will be able to see how Virtual Worlds can facilitate open-source STE(A)M education.
2. Participants will be able to consider the interplay between VWs and the toolbox of social media.

Virtual world training for mental health providers
Apr 4 @ 10:30 AM – 11:20 AM

Presenter: Kevin M. Holloway (SL: Jarom Cooperstone); Uniformed Services University of the Health Sciences
Description: The Center for Deployment Psychology (CDP) has piloted virtual-worlds based training programs for mental health providers serving military Service members, Veterans, and their families. This population deserves the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression, and suicide prevention. This presentation will discuss CDP’s synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
Objectives:
1. Participants will be able to describe CDP’s Second Life regions for mental health provider training.
2. Participants will be able to compare and contrast outcomes of physical and virtual training models.

Quadrivium re:Visioning assessment
Apr 4 @ 01:00 PM – 01:50 PM

Moderator: Scott Grant (Kaylee West)
Assistant: Lynne Berrett (Lissena Resident)

Description: What are the challenges surrounding assessment as we move into the future? What are the current challenges? Are these the same? And if so, how will these be resolved? Join the discussion if you dare! Bring your ideas and an open mind as we explore this always challenging topic.

Accessibility: Voice & Transcriptionist

Above the Book: What’s new at the Lab?
Apr 4 @ 02:00 PM – 02:50 PM

The ever engaging Above the Book interviews continue for 2019. To start us off, join our intrepid VWBPE and RUC leader, Kevin Feenan (SL: Phelan Corrimal), for a discussion of what’s new at Linden Lab. Kevin will be speaking with Patch Linden, Senior Director, Product Operations and Grumpity Linden, Senior Director, Product.

Accessibility: Voice & Transcriptionist

Design thinking for education in online education
Apr 4 @ 03:00 PM – 03:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), University of British Columbia; Yi Meng (SL: Emma de Pizan); Wenyi Gong (SL: Hermione524); Peisen Ding (SL: AAADeanAAA)
Description: Our team seeks to create a revision for education from the design perspective. We consider online/virtual education as being a design process. What if educators only lectured at a minimum, spending more time with students as they find problems, gather information, brainstorm ideas, plan solutions, test their hypotheses, and improve the design? Virtual worlds provide the best environment for students and instructors to engage in the design thinking process.

  • Design thinking as education
  • Design thinking for education

Accessibility: Voice and SpeakEasy HUD Tool

The need to determine a Trusted Friend
Apr 4 @ 03:00 PM – 03:50 PM

Presenter: Josain Zsun (avatar), Chilbo
Description: Expedition Central was a location providing links for avatars to travel and explore Second Life.
With Cyrus Hush, (Expedition Central founder), passing, no further maintenance can be done. Had a Trusted Friend been provided with account information, ownership could be transferred and pending projects could be completed. New information will be presented, based on previous discussions.

Participants will be able to designate a Trusted Friend to access and transfer project rights, when a user can no longer login.

Accessibility: Voice & SpeakEasy HUD Tool

What’s the reality of virtual conferences?
Apr 4 @ 03:00 PM – 04:00 PM

Presenter:  Alice Krueger (SL: Gentle Heron), Virtual Ability Inc.
Description: Our organization, as do others in virtual worlds, holds virtual conferences annually. How does conference organization and preparation compare to physical world conferences? What advantages do virtual conferences provide for organizers, presenters, and attendees? How can these conferences be improved?

Encourage other organizations to hold virtual conferences.
Improve the preparation and running of virtual conferences.

Accessibility: Voice & Speakeasy Hud tool

Apr
5
Fri
2019
Morning Unconference
Apr 5 @ 08:00 AM – 08:50 AM

What’s an Unconference? It’s an unconventional conference within the VWBPE conference! We use Twitter and local chat to engage in dialogue about the topics that were discussed the previous day. Watch this space for topic updates and hashtags – updated Thursday evening – then join us on the Social Plaza and / or on Twitter and help us unpack what we have learned so far.

Unconference rules:
Rule 1: Whoever shows up are the right people
Rule 2: Whatever happens is fine
Rule 3: Whenever it starts is the right time
Rule 4: It is over when it’s over

KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Creating a future full of opportunity within our global village
Apr 5 @ 10:00 AM – 10:50 AM

Presenter: Jessie Nunes (SL: Catalina Staheli), Northwest Arctic Borough School District
Description: Bringing powerful, positive change to remote, rural areas through an introduction of opportunities in online careers as content-creators, 3D modelers online, and more.

Reaching students through their interests.
Bringing rural students into the global society in positive, innovative ways.

Location: Lecture Area A
Accessibility: Voice and transcriptionist

Nonprofit Commons past reflections, future directions
Apr 5 @ 10:00 AM – 10:50 AM

Compass Point Discussion Presenters: Cynthia Calogne (SL: Lyr Lobo); Joyce Bettencourt (SL: Rhiannon Chatnoir); Renne Emiko Brock (SL: Zinnia Zauber); Buffy Bye (SL: Buffy Beale); Sheila Webber (SL: Sheila Yoshikawa)

Description: After a year of reflection and evolution the Nonprofit Commons re:Vision examines the future of shared communities, presenting professional development and promoting nonprofit organizations that use virtual world platforms. Our meetings feature learning and networking, helping the community to grow stronger in technology use.

Attendees will explore how to strengthen re:Vision among the educational and nonprofit communities.

Location: Quadrivium
Accessibility: Voice, notes, transcription

 

Perspectives on virtual professional learning communities
Apr 5 @ 11:00 AM – 11:50 AM

Presenter: Vasili Giannoutsos (SL: Bluebarker Lowtide), Virginia Society of Technology in Education (VSTE)
Description: A look at over a decade of Professional Learning Communities (PLCs) online in forum, virtual worlds, and video hangouts. From participant to leader, the journey of an experienced virtual PLC member always take such unexpected roles. We will be looking at various ideas, roles, and positions that users can take in these various digital settings. Where you can be engage in a community online yet; working on a research paper, texting colleagues, grading, and planning lessons; all at the same time. Hypertasking is the new norm.

Participants will be able to identify the different levels of engagement of online participants.
Participants will be able to reflect meaningfully on their own online experiences.

Location: Lecture Area A
Accessibility: Written script will be made available during the presentation

Virtual hunts for virtual detectives
Apr 5 @ 11:00 AM – 11:50 AM

Presenter: Mary Howard (SL: mrshoward118), Grand Island Central School District
Description: Virtual environments provides extraordinary opportunities to engage students in instruction. From building to immersive experiences, students can receive tremendous benefits from the use of virtual worlds. Learn how an Open Sim experience helped inspire and reinforce learning in the classroom from the inception of the grant to the wonderful opportunities it has afforded students with virtual scavenger hunts and exploratory learning opportunities.

To share virtual scavenger hunts as used in a middle school classroom.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

GUINEVERE: Learn a language through games in virtual worlds
Apr 5 @ 12:00 PM – 12:50 PM

Presenters: Heike Philp (SL: Gwen Gwasi); Letizia Cinganotto
Description: Digital game-play has become a popular way of practising a language and many youngsters enjoy playing this in their spare time. EU funded project GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages.

The project team wishes to share their developed documents on game design and communication in Virtual Worlds.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Reconsider cultural difference in online education
Apr 5 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), University of British Columbia; Kwesi Yaro (SL: Banapeh); Diana Ihnatovych (SL: dianaihn); Jennifer Zhao (SL: JenniferZhao); Peisen Ding (SL: AAADeanAAA)

Description: Have educators considered online education in relation to students’ cultural differences? Does that even matter? In MOOCs with students coming from different cultural backgrounds, do students learn differently because their cultural background? Should educators address it? Should courses be designed differently based on students’ different cultural backgrounds? Why or why not? This roundtable discussion will talk about how and why it is important to consider culture differences in education.

Cultural difference in learning
Cultural difference in online education

Location: Quadrivium
Accessibility: Voice and SpeakEasy HUD Tool

Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Quadrivium: Professional Learning Communities
Apr 5 @ 03:00 PM – 03:50 PM

Moderator: Dauna Kiser (Ghaelen D’Lareh)
Assistant: Marie Vans (amvans lapis)
Description: How do you benefit from from engagement with professional learning communities (PLC)? Are your PLCs physical or virtual? How is this connected to professional development?  Bring your ideas to this Quadrivium discussion and and help us explore the Who, What, When, Where, and Why of PLCs.

Location: Quadrivium
Accessibility: Voice & Transcriptionist

Learner-Generated Augmentation: Curriculum design with AR
Apr 5 @ 04:00 PM – 04:50 PM

Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.

Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Re-visioning interprofessional education in virtual worlds
Apr 5 @ 04:00 PM – 04:50 PM

Presenters: Susan Toth-Cohen (SL: Zsuzsa Tomsen), Thomas Jefferson University; Anne C. Smith (SL: Annemaree Michigan), Five Sparrows Counseling and Educational Services.
Description: From their inception, virtual worlds have attracted educators from many disciplines, and benefits for both students and educators for networking and immersive experience have been well documented. But, while virtual world education has engaged multiple disciplines to learn with, from, and about each other, the potential for significant innovation in interprofessional education (IPE) has not been fully realized. This presentation outlines ways to re-vision and implement IPE in virtual worlds.

Participants will be able to describe ways to re-vision and implement IPE in virtual worlds
Participants will be able to discuss the utility of the flexible learning model for virtual training

Location: Lecture Area A
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
Morning Unconference
Apr 6 @ 08:00 AM – 08:50 AM

What’s an Unconference? It’s an unconventional conference within the VWBPE conference! We use Twitter and local chat to engage in dialogue about the topics that were discussed the previous day. Watch this space for topic updates and hashtags – updated Friday evening – then join us on the Social Plaza and / or on Twitter and help us unpack what we have learned so far.

Unconference rules:
Rule 1: Whoever shows up are the right people
Rule 2: Whatever happens is fine
Rule 3: Whenever it starts is the right time
Rule 4: It is over when it’s over

Eureka World: An educational virtual world ecosystem
Apr 6 @ 09:00 AM – 09:50 AM

Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers

Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.

How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals

Accessibility: Provide a written script during the presentation

Metaphorical insights with Symbolic Modeling
Apr 6 @ 09:00 AM – 10:20 AM

Hands on Workshop Presenters: Niela Miller (SL: Marly Milena), Educators and Trainers; Janie Teague-Urbach (SL: Katsii Tennen), Support and Help Communities
Description: We will show some short films demonstrating the use of Symbolic Modeling (SymMods) in areas of education, personal / professional development and creative expression, and discuss the theoretical basis and approach to applying metaphorical thinking in virtual teaching/learning. We will demonstrate some examples of this approach in the session. We will introduce an opportunity for being trained in facilitating the use of SymMods in virtual learning environments, particularly Second Life.

Participants will be able to understand how metaphorical thinking can enhance learning
Participants will be able to recognize and discuss possible applications to their own endeavors

Accessibility: Voice and SpeakEasy HUD Tool

Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool

The significance of virtual archaeology
Apr 6 @ 09:00 AM – 09:50 AM

Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE
Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.

Participants will be able to view examples of archaeological computer-based visualizations
Participants will be able to explore additional resources relating to historic and cultural preservation

Accessibility: Slides will be made available

Dickens Project exemplifies virtual collaboration
Apr 6 @ 10:00 AM – 10:50 AM

SPOTLIGHT
Presenters: Valerie Hill (SL: Valibrarian Gregg), Peninsula College; Breiana Theodore (SL: Jodie Landon); Mary Pat Lynch (SL: Aoife Lorefield)
Description: The Dickens Project, a virtual simulation of A Christmas Carol and the life and times of Charles Dickens built by Seanchai Library, has been held annually in Second Life for six years. The Community Virtual Library partnered with Seanchai Library for the past three years to enhance the educational simulation with research and the Urchins of London game was added in 2018. The collaborative process illustrates best practices for virtual world learning.
Participants will observe successful virtual world collaboration for deep learning across distance.
Participants will interact with librarians, educators, and artists working together.

Accessibility: Voice and SpeakEasy HUD Tool

KEYNOTE :: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR
Apr 6 @ 11:00 AM – 11:50 AM

Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description:

The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.

In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Accessibility: Voice & Transcriptionist

Blue Mars on Virtual Harmony for agile mindsets
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers

Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.

Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education

Accessibility: Provide a written script during the presentation

Re/visioning virtual education
Apr 6 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers

Description: This roundtable discussion/presentation focuses on how to revision both teaching and learning in virtual world. With the emergence of VR, AR, and MR technology, it is important to rethink the use of virtual world for teaching and learning in a way that connect skills learned in virtual world to other technology. Is there a common ground for all realities? We will focus on project-based learning in virtual world that fosters creativity, problem-solving skills, collaboration, and deep reflection.

Expanding the possibility for future virtual education

Accessibility: Voice and Speakeasy Hud tool

VR and virtual worlds: One and the same?
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Advocacy and NonProfit; Valerie Hill (SL: Valibrarian), Advocacy and NonProfit; Marie Vans (SL: amvans Lapis), Advocacy and NonProfit

Description: Through librarians’ perspectives, this presentation analyzes conflicting definitions of VR and virtual worlds and addresses friction between VR and 3D virtual world developers and users. The presentation contrasts two free, desktop-compatible VR worlds (AltspaceVR and Sansar) and summarizes the state of communities in these worlds vs. 3D virtual worlds like Second Life. Ultimately, it proposes best practices for future educational collaboration and digital citizenship across virtual platforms.

Participants will be aware of the complex relationship between VR and virtual worlds
Participants will understand advantages, challenges, and tips for collaborating with VR proponents

Accessibility: Voice and SpeakEasy HUD Tool

Above the Book: Catching up with Thinkerer
Apr 6 @ 02:00 PM – 02:50 PM

Moderator: Kevin Feenan (SL: Phelan Corrimal)

Description: Today Kevin will be catching up with a great friend to VWBPE , and the education and arts community in virtual environments: the first recipient of the VWBPE Thinkerer Award: Selby Evans – known across the metaverse as Thinkerer.  In 2014, the Virtual Worlds Best Practices in Education Organizational Committee instituted a new personal achievement award to recognize an individual who has provided outstanding service to both the field of education and the virtual world community at large. Let’s find out what Thinkerer has been up to these past 5 years.

Accessibility: Voice and transcriptionist

Lizard of ARS: Secondary students design parody masks and installation on the OpenSim
Apr 6 @ 03:00 PM – 04:00 PM

Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.

Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install

Accessibility: Voice and SpeakEasy HUD Tool

Quadrivium: re:Visioning Technology
Apr 6 @ 03:00 PM – 03:50 PM

Moderator: Adrienne Pascal (SL)
Assistant: Elisa Segoni (Elektra Panthar)

Description: Where will the future of teaching and learning with technology take us? What should we do to prepare ourselves? Our students? How do you choose which technologies to incorporate into your practice? Bring your ideas as we re:Vision teaching and learning with technology.

Location: VWBPE Quadrivium
Accessibility: Voice & Transcriptionist

Gamification of education: The roles of collaboration and virtual identity
Apr 6 @ 04:00 PM – 05:00 PM

Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!

Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world

Accessibility: None provided by speaker

Apr
7
Sun
2019
German Reform Education : Past and Present
Apr 7 @ 08:00 AM – 09:00 AM

Host: Santiboy Resident
Description: In Germany, in early 20th century, responding to restrictive schooling, a couple of alternative educational ideas were transferred into operating schools. While differing a lot in detail, most approaches labeled “Reformpaedagogik” developed school communities that were inspired by the idea that students and teachers should develop their own schools and organize both, curriculum and school life around their initiatives. SL Salem School Landschulheim tries to catch these ideals into a modern virtual.
Learn about the ideas of a “Reformpaedagogik” School.
Experience part of day in a Landschulheim (rural school based on the ideas of “reformpaedagogik”).

Access:  Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

SLURL: http://maps.secondlife.com/secondlife/Selby/163/185/58

Accessibility: Provide a written script during the presentation

This venue will be available for individual exploration after the presentation.

Apr
8
Mon
2019
Woolston-Steen Theological Seminary Virtual Ritual
Apr 8 @ 04:00 PM – 05:00 PM

Hosts: Stasia Weston (Aevalle Galicia); Belladonna Laveau (Belladonna Yarrowroot); Stacia Sylvester (Stacia Abonwood); Isidora LaVeau (IsidoraKite Resident); Woolston-Steen Theological Seminary

Description: In this immersive experience, we’ll start by providing a short orientation and then allowing visitors to go through a variation of one of the healing/blessing rituals set up to be self-paced. Our students learn how to prepare such rituals in the virtual world so that they will then have the skills to perform them for their interfaith / pagan communities in the real world. Notecards with important landmarks on the school’s sim will be provided, should visitors wish to explore further.
To demonstrate how we integrate a variety of technologies to provide a multi-layered educational experience.
To engage participants in a virtual ritual demonstration, created by our students.

Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Skype will be used for an orientation to demonstrate the Moodle and Office 365 tools used by the school.
Accessibility: A written script will be available during the presentation.
Location: Sacred Cauldron

This venue will be available until 21 April for individual exploration after the presentation.

Apr
9
Tue
2019
Hunt Adventure: Escape the Vikings!
Apr 9 @ 02:00 PM – 03:00 PM

Hosts: Ann von Rhein, CET; Quintus Petilius Secundus, MUSA SL; Petrus Cornelius Silvanus

Description: The hunt is an interactive and immersive activity in one part of a virtual museum set up as a Viking village in SL.  Participants engage in an innovative adventure in order to solve different problems dealing with history while using English to cooperate creatively.
Participants will be able to immerse in a mixed hunt and escape the room historical setting.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Avatars must be at least 60 days old. Contact the owner in advance (Severus Alexander) if you would like to bring new avatar students.

Location: http://maps.secondlife.com/secondlife/Buttercup%20Isle/159/40/2188

Accessibility: A script of the presentation will be provided.

This venue will be available for individual exploration after the presentation.

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere

 

Apr
12
Fri
2019
CVL Presents: Hypergrid Resources Library Poker Run!
Apr 12 @ 09:30 AM – 11:00 AM

Hosts: Bethany Winslow (Bethany Winslow), Project Lead for CVL’s Hypergrid Resources Library; Valerie Hill (Valibrarian), Director, Community Virtual Library
Description: Embark on a hypergrid adventure and poker run to visit two Hypergrid Resource Libraries in development on the Kitely and Avacon grids. This Community Virtual Library project will provide resources to help educators new to OpenSim to develop sustainable communities of practice across multiple virtual worlds. Help us test our hypergrid portals and give us your valuable feedback that will guide the ongoing development of the library in both locations. Plus, the best poker hand wins a prize!
Participants will be able to find this growing resource, and hopefully be inspired to get involved!
Participants will be able to understand how these resources will help educators new to OpenSim.

This venue will be available for individual exploration. Visit whenever you like, as often as you wish, from the weekend of the conference through Sunday April 21st. Enter the prize drawing by taking an in-world screenshot of your best poker hand. Email your screenshot to bethany.winslow@sjsu.edu by no later than midnight Sunday April 21, 2019. The best hand wins as-yet-to-be- determined prize!

Access: This event starts in Kitely, then we will be hypergridding to the library branch in Avacon grid. Hypergridding means jumping from a grid hosted on one server to another grid, which can be on another server, located anywhere in the world! Choose one of the following options to start in Kitely:
1. Create a new free account on the Kitely grid OR
2. Use an existing OpenSim Avatar/Account to hypergrid to Kitely

OPTION 1:
Follow the steps below, or watch this short tutorial video: Find the CVL Hypergrid Library via a Kitely Account (3:12) – https://www.youtube.com/watch?v=Ich4LPkYIZE&feature=youtu.be
a. Create a free account with Kitely – https://www.kitely.com/
b. Download and install an OpenSim enabled version of the Firestorm viewer -https://www.firestormviewer.org/downloads/
c. Login to Kitely and use the world map to search for Cookie II
d. At the Cookie II welcome station, walk toward the large map that shows an aerial view of the whole region. The Hypergrid Resources Library is the second grid from the left at the top of the map.
e. Click directly on that part of the map to teleport to the library.

NOTE: If you have any difficulties, please see this written tutorial (with five short videos) – http://www.newmediaarts.org/home/projects/have-a-r-t-will-travel/ (New Media Arts sponsors the Community Virtual Library) or refer to the Kitely article:  How to Enter Kitely Virtual Worlds – https://kitely.atlassian.net/wiki/spaces/doc/pages/4849666/How+to+Enter+Kitely+Virtual+Worlds

OPTION 2:
You can use an existing OpenSim account to search for and hypergrid to Kitely using the URL http://grid.kitely.com:8002. Then search and teleport to Cookie II. At the welcome station you will find a map to teleport directly to the CLV Hypergrid Library.
Follow the steps below, or watch this short tutorial video: Find the CVL Hypergrid Library via OS Grid (1:59) – https://www.youtube.com/watch?v=GJnFOq0t20g&feature=youtu.be
a. Login to OpenSim and pull up the world map. (From the top tool bar in Firestorm, click on World, then World Map or use the map icon in the lower tool bar.)
b. Search for http://grid.kitely.com:8002 and then click Teleport.
c. At the Kitely welcome station pull up the world map and search for Cookie II and click to teleport. (NOTE: You may get a notice that the teleport failed, but that’s normal. It just means the world is booting up.)
d. At the welcome area for Cookie II, walk toward the large map that shows an aerial view of the whole region. The Hypergrid Resources Library is the second island from the left at the top of the map.
e. Click directly on that part of the map to teleport to the library.

Accessibility: SpeakEasy HUD Tool

Apr
13
Sat
2019
Creative Expression at CVL’s Music Library
Apr 13 @ 10:00 AM – 11:30 AM

Hosts: Alyse Dunavant-Jones (AlyseDunavantJones), Community Virtual Library, New Media Arts; Niela Miller (Marly Milena), OCTAGON:Creative Exploration, Virtual Inspiration Island

Description: Participants will visit the Community Virtual Library’s new Music Library. The experience will begin with an introduction to the space and explanation of Symbolic Modeling (developed by Marly Milena of Octagon:Creative Exploration). Inspired by music and each other, participants will build a group sculpture, engage in discussion, and learn how CVL will use Symbolic Modeling in the future. Basic building help will be provided for participants new to building / creating art in Second Life.
Participants will be able to interact with the varying media in CVL’s Music Library collection.
Participants will create a community sculpture to contribute to CVL’s new Music Library.

Access: Second Life: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by lead presenter).

Accessibility: Speakeasy Hud tool used by presenters. Discussion in text chat. Links to sheet music will be provided for music used as symbolic modeling inspiration. Participants will have the option of using the music, discussion, or other contributions to the sculpture as inspiration.

Apr
14
Sun
2019
CERTsimulator: Community Emergency Response Team Basic Training
Apr 14 @ 09:00 AM – 10:00 AM

Host: Cindy Bolero
Description: CERTsimulator (Beta) is an immersive multi-user online 3D disaster management training and practice platform. It is designed to utilize the FEMA Incident Command System (ICS), and for post Community Emergency Response Team (CERT) Basic Training. It is a supplemental to real life field exercises. Besides collaborative team work within the 3D environments, the platform also serves as a presentation tool and as a small or large-scale conference venue.
Participants will learn of the advantages and challenges regarding special-use design.

Access and location:
This tour will be on a public grid (PG), and not on CERTsimulator’s private server. The environments are exactly the same, but the interface has more features and destinations that accompany the public grid. While this virtual world does run on web browsers, but is more full featured with a client player download.
1. Start here to create an account: https://sine.space/signup/refer/MjEwNjM3NA
2. Download the client player, AFTER creating account at Step 1 –  https://sine.space/download
3. Install and launch the SineSpace client player
4. Enter Username & Password
5. Upon arriving in the Community Welcome Area, find either the Explore button (Lower left) or Search field (Top)
6. Enter “CERTsim Gateway” to find the CERTsim gateway region. Select Enter from Search results, to teleport.

Notes about Windows & Mac:
Because the platform is in Beta, some Window’s users may get a potential virus notice upon install. Not to worry. Its just automated response and there is no threat. For Mac users, the install is painless, but some inworld features like webpage screens and video viewers inworld may not work.

Accessibility: text chat

Apr
15
Mon
2019
Digital Citizens around a Community Drum
Apr 15 @ 05:00 PM – 06:00 PM

Hosts: Valerie Hill (Valibrarian Gregg), Community Virtual Library; Kara Bennett (Dancers Yao), Elder Voices
Description: As digital citizens, we each are journeying along a unique path with a personal story and perspective. Global digital participatory culture requires personal responsibilities for authenticity and ethics. Come learn about a storytelling community drum advocating digital citizenship. Share stories in a 3D learning environment.
Participants will witness various perspectives of digital citizenship through personal stories.
Participants will have an opportunity to voice their own digital citizenship stories.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: Speakeasy Hud tool

This venue will be available for individual exploration after the presentation.

Apr
17
Wed
2019
Operation AVATAR and Snoozeum
Apr 17 @ 02:00 PM – 03:30 PM

Hosts: Kevin Holloway, PhD (Jarom Cooperstone); Kelly Chrestman, PhD (kellychrestman); Andrew Santanello, PhD (sonnylabington); Jenna Ermold, PhD (jermold); All – Center for Deployment Psychology / Uniformed Services University for the Health Sciences

Description: The Center for Deployment Psychology’s (CDP) two Second Life environments, Operation AVATAR and the Snoozeum, are intended to augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for post-traumatic stress disorder (PTSD) and insomnia. Both experiences include experiential learning opportunities, such as museum-like displays as well as interactive role-playing serious games to reinforce learning material. While intended for providers, all may benefit.
Participants will be able to describe CDP’s Second Life regions for mental health provider training.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: SpeakEasy HUD Tool

This venue will be available for individual exploration after the presentation.

Apr
19
Fri
2019
Digital Citizenship Museum in Kitely
Apr 19 @ 10:00 AM – 11:30 AM

Hosts: Marie Vans (amvans lapis); Valerie Hill (Valibrarian Gregg); Alyse Dunavant-Jones (Antemeridian Discjockey); All – Community Virtual Library

Description: Participants will first participate in an interactive presentation that describes Digital Citizenship and the goals of the sim. Each of several buildings houses either a multi-media presentation or interactive slide show for a topic within Digital Citizenship. The interactive materials in each building were created by a variety of educators across the metaverse, bringing a diverse set of perspectives and ideas which we will then discuss near the end of the allotted time.
Participants will be able to disseminate information on what it means to be digital citizen in Virtual Worlds.
Participants will be able to voice meaningful suggestions on improving digital citizenship education.

Access: Digital Citizenship Museum in Kitely. The Digital Citizenship Museum is part of the series of Cookie II islands run by New Media Arts. You will need a Kitely avatar or can hypergrid with an OpenSim avatar. Create an account here: https://www.kitely.com/
Log into Kitely. Go to Cookie II. Go to Digital Citizenship Museum.
For detailed information about creating a Kitely avatar or hypergridding from OpenSim SEE the program entry:  CVL Presents: Hypergrid Resources Library Poker Run!
Location URL: In Kitely:  hop://grid.kitely.com:8002/Cookie II/644/899/22

Accessibility: Speakeasy Hud tool

This venue will be available for individual exploration after the presentation.