All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Discussion Moderator: Lorraine Storry Mockford (SL: LoriVonne Lustre)
Join us on the Social Plaza for a discussion about the making of Our Digital Selves: My Avatar is Me as a follow up from this morning’s keynote presentation. Bring your questions for the film maker, Bernhard Drax / Draxtor Despres, and the researchers (if they are able). Most importantly, this is your opportunity to meet the participants in this outstanding research and film.
Be sure to watch Our Digital Selves: My Avatar is Me.
Accessibility: Voice, Speakeasy Hud tool, transcription
Keynote Presenter: Dr. Tuncer Can, Istanbul University
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.
Location: Main Auditorium
Accessibility: Voice & Transcriptionist
Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.
Participants will be able to understand how culture and education relate to peace.
Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool
Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers
Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.
How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals
Accessibility: Provide a written script during the presentation
Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders
Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.
Participants will gain information about promoting collaborative creativity in art and design education
Accessibility: Voice and SpeakEasy HUD Tool
Hosts: Marie Vans (amvans lapis); Valerie Hill (Valibrarian Gregg); Alyse Dunavant-Jones (Antemeridian Discjockey); All – Community Virtual Library
Description: Participants will first participate in an interactive presentation that describes Digital Citizenship and the goals of the sim. Each of several buildings houses either a multi-media presentation or interactive slide show for a topic within Digital Citizenship. The interactive materials in each building were created by a variety of educators across the metaverse, bringing a diverse set of perspectives and ideas which we will then discuss near the end of the allotted time.
Participants will be able to disseminate information on what it means to be digital citizen in Virtual Worlds.
Participants will be able to voice meaningful suggestions on improving digital citizenship education.
Access: Digital Citizenship Museum in Kitely. The Digital Citizenship Museum is part of the series of Cookie II islands run by New Media Arts. You will need a Kitely avatar or can hypergrid with an OpenSim avatar. Create an account here: https://www.kitely.com/
Log into Kitely. Go to Cookie II. Go to Digital Citizenship Museum.
For detailed information about creating a Kitely avatar or hypergridding from OpenSim SEE the program entry: CVL Presents: Hypergrid Resources Library Poker Run!
Location URL: In Kitely: hop://grid.kitely.com:8002/Cookie II/644/899/22
Accessibility: Speakeasy Hud tool
This venue will be available for individual exploration after the presentation.