All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!
Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.
Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.
Accessibility: Transcriptionist will be provided
Hosts: Stasia Weston (Aevalle Galicia); Belladonna Laveau (Belladonna Yarrowroot); Stacia Sylvester (Stacia Abonwood); Isidora LaVeau (IsidoraKite Resident); Woolston-Steen Theological Seminary
Description: In this immersive experience, we’ll start by providing a short orientation and then allowing visitors to go through a variation of one of the healing/blessing rituals set up to be self-paced. Our students learn how to prepare such rituals in the virtual world so that they will then have the skills to perform them for their interfaith / pagan communities in the real world. Notecards with important landmarks on the school’s sim will be provided, should visitors wish to explore further.
To demonstrate how we integrate a variety of technologies to provide a multi-layered educational experience.
To engage participants in a virtual ritual demonstration, created by our students.
Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Skype will be used for an orientation to demonstrate the Moodle and Office 365 tools used by the school.
Accessibility: A written script will be available during the presentation.
Location: Sacred Cauldron
This venue will be available until 21 April for individual exploration after the presentation.