All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Host: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Virtual Center for Archives and Records Administration, School of Information, San Jose State University
Description: Participants will explore the U-See-Um exhibit and interact with diverse media to answer questions about the evolution of SJSU iSchool’s VCARA as an immersive learning space with content related to virtual worlds, education, information science and archives. Then participants will navigate through the 10-story Archivium, interacting with past VCARA conference presentations including slideshows, video, text, and audio to receive a prize at the top.
Participants will locate exhibit content to identify key aspects of immersive education history.
Participants will encounter and analyze interactive content while navigating an immersive landscape.
Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by VCARA). Information will be provided.
Location / SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/47/83/33
Accessibility: SpeakEasy HUD Tool
This venue will be available for individual exploration after the presentation.
Presenter: Kevin M. Holloway (SL: Jarom Cooperstone); Uniformed Services University of the Health Sciences
Description: The Center for Deployment Psychology (CDP) has piloted virtual-worlds based training programs for mental health providers serving military Service members, Veterans, and their families. This population deserves the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression, and suicide prevention. This presentation will discuss CDP’s synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
1. Participants will be able to describe CDP’s Second Life regions for mental health provider training.
2. Participants will be able to compare and contrast outcomes of physical and virtual training models.