VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
5
Fri
2019
Exhibit Tour and Scavenger Hunt
Apr 5 @ 02:00 PM – 03:00 PM

Meet us on the social sim for an exclusive tour of the exhibits.  Working in groups we will start the exhibit scavenger hunt if you haven’t already and work through it together. You will have plenty of time to finish it later in order to get the fabulous prize!

Location: Social Plaza
Exhibitors, this would be a great time for you to be at your booth!

Apr
6
Sat
2019
Eureka World: An educational virtual world ecosystem
Apr 6 @ 09:00 AM – 09:50 AM

Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers

Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.

How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals

Accessibility: Provide a written script during the presentation