VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
Making Connections Parade
Apr 4 @ 11:30 AM – 12:00 PM

The VWBPE Annual Parade is a great way to start our social plans! Meet us at the Lighthouse near Gateway and travel over the new bridge built just for this event!  Together we will re:Vision this parade as we make our way over to the social sim. Be sure to look for your special parade t-shirt in your swag bag for this fun event!

Meet us at this location a few minutes before we start! Making Connections Parade Start

Apr
5
Fri
2019
Exhibit Tour and Scavenger Hunt
Apr 5 @ 02:00 PM – 03:00 PM

Meet us on the social sim for an exclusive tour of the exhibits.  Working in groups we will start the exhibit scavenger hunt if you haven’t already and work through it together. You will have plenty of time to finish it later in order to get the fabulous prize!

Location: Social Plaza
Exhibitors, this would be a great time for you to be at your booth!

Learner-Generated Augmentation: Curriculum design with AR
Apr 5 @ 04:00 PM – 04:50 PM

Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.

Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool