All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Hosts: Shannon Bohle, Archivopedia LLC ; Marilyn G. Teolis, Medical Librarian
Description: The Adventures of Floridiana Jones is a game created by medical librarians and nurse educators for diabetics. There are two versions of the game. One is a mobile app and the other is in Second Life. Participants attending this event in Second Life will become players assuming the role of Floridiana “Andy” Jones, who along with his guide, Fadil, are searching for the priceless, Golden Ankh Necklace in an Egyptian pyramid. To stay alive, players must traverse all three levels of the pyramid, encountering many pitfalls amid their hunt for clues and answers until reaching the necklace. The project is part of a formal medical pilot study designed to engage patients, health care providers, and the public in order to augment their knowledge of diabetes management. Following their participation, players may volunteer to provide feedback, or participate in a survey or interview for the study.
Participants will experience an example of gamification for health education, specifically diabetes education.
Participants will learn techniques applied for gamification and data collection for research and publication purposes. They can participate on a volunteer basis in the clinical pilot study by completing a survey after undertaking the educational game.
Access: This is in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Location / SLURL: http://maps.secondlife.com/secondlife/Health%20Adventures%20I/50/98/2003
Accessibility: Provision for voice and text during the immersive experience
Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!
Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.
Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.
Accessibility: Transcriptionist will be provided
Compass Point Round Table Discussion
Presenters: Mike Shaw (SL: Shawza Tunwarm), Southern Illinois University Edwardsville; Matthew Burr (SL: Beragon Betts); Robert Knop (SL: Prospero Frobozz); Vic Michalak (SL: Phil Youngblood); Steven van Hook (SL: Kip Roffo)
Description: The Science Circle is a 10 year old alliance of scientists, educators, students, and science enthusiasts who collaborate to share knowledge and promote open source education worldwide. Our mission is to enhance science understanding through interdisciplinary dialog via virtual environments and social media. We continue to collaborate with educators and researchers to re:envision innovative ways to attract and engage a diverse people and ideas, while working to solve technological and user issues.
1. Participants will be able to see how Virtual Worlds can facilitate open-source STE(A)M education.
2. Participants will be able to consider the interplay between VWs and the toolbox of social media.
Presenter: Kevin M. Holloway (SL: Jarom Cooperstone); Uniformed Services University of the Health Sciences
Description: The Center for Deployment Psychology (CDP) has piloted virtual-worlds based training programs for mental health providers serving military Service members, Veterans, and their families. This population deserves the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression, and suicide prevention. This presentation will discuss CDP’s synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
1. Participants will be able to describe CDP’s Second Life regions for mental health provider training.
2. Participants will be able to compare and contrast outcomes of physical and virtual training models.
Presenters: Valerie Hill (SL: Valibrarian Gregg), Peninsula College; Breiana Theodore (SL: Jodie Landon); Mary Pat Lynch (SL: Aoife Lorefield)
Description: The Dickens Project, a virtual simulation of A Christmas Carol and the life and times of Charles Dickens built by Seanchai Library, has been held annually in Second Life for six years. The Community Virtual Library partnered with Seanchai Library for the past three years to enhance the educational simulation with research and the Urchins of London game was added in 2018. The collaborative process illustrates best practices for virtual world learning.
Participants will observe successful virtual world collaboration for deep learning across distance.
Participants will interact with librarians, educators, and artists working together.
Accessibility: Voice and SpeakEasy HUD Tool
Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!
Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world
Accessibility: None provided by speaker
Hosts: Bethany Winslow (Bethany Winslow), Project Lead for CVL’s Hypergrid Resources Library; Valerie Hill (Valibrarian), Director, Community Virtual Library
Description: Embark on a hypergrid adventure and poker run to visit two Hypergrid Resource Libraries in development on the Kitely and Avacon grids. This Community Virtual Library project will provide resources to help educators new to OpenSim to develop sustainable communities of practice across multiple virtual worlds. Help us test our hypergrid portals and give us your valuable feedback that will guide the ongoing development of the library in both locations. Plus, the best poker hand wins a prize!
Participants will be able to find this growing resource, and hopefully be inspired to get involved!
Participants will be able to understand how these resources will help educators new to OpenSim.
This venue will be available for individual exploration. Visit whenever you like, as often as you wish, from the weekend of the conference through Sunday April 21st. Enter the prize drawing by taking an in-world screenshot of your best poker hand. Email your screenshot to email@example.com by no later than midnight Sunday April 21, 2019. The best hand wins as-yet-to-be- determined prize!
Access: This event starts in Kitely, then we will be hypergridding to the library branch in Avacon grid. Hypergridding means jumping from a grid hosted on one server to another grid, which can be on another server, located anywhere in the world! Choose one of the following options to start in Kitely:
1. Create a new free account on the Kitely grid OR
2. Use an existing OpenSim Avatar/Account to hypergrid to Kitely
Follow the steps below, or watch this short tutorial video: Find the CVL Hypergrid Library via a Kitely Account (3:12) – https://www.youtube.com/watch?v=Ich4LPkYIZE&feature=youtu.be
a. Create a free account with Kitely – https://www.kitely.com/
b. Download and install an OpenSim enabled version of the Firestorm viewer -https://www.firestormviewer.org/downloads/
c. Login to Kitely and use the world map to search for Cookie II
d. At the Cookie II welcome station, walk toward the large map that shows an aerial view of the whole region. The Hypergrid Resources Library is the second grid from the left at the top of the map.
e. Click directly on that part of the map to teleport to the library.
NOTE: If you have any difficulties, please see this written tutorial (with five short videos) – http://www.newmediaarts.org/home/projects/have-a-r-t-will-travel/ (New Media Arts sponsors the Community Virtual Library) or refer to the Kitely article: How to Enter Kitely Virtual Worlds – https://kitely.atlassian.net/wiki/spaces/doc/pages/4849666/How+to+Enter+Kitely+Virtual+Worlds
You can use an existing OpenSim account to search for and hypergrid to Kitely using the URL http://grid.kitely.com:8002. Then search and teleport to Cookie II. At the welcome station you will find a map to teleport directly to the CLV Hypergrid Library.
Follow the steps below, or watch this short tutorial video: Find the CVL Hypergrid Library via OS Grid (1:59) – https://www.youtube.com/watch?v=GJnFOq0t20g&feature=youtu.be
a. Login to OpenSim and pull up the world map. (From the top tool bar in Firestorm, click on World, then World Map or use the map icon in the lower tool bar.)
b. Search for http://grid.kitely.com:8002 and then click Teleport.
c. At the Kitely welcome station pull up the world map and search for Cookie II and click to teleport. (NOTE: You may get a notice that the teleport failed, but that’s normal. It just means the world is booting up.)
d. At the welcome area for Cookie II, walk toward the large map that shows an aerial view of the whole region. The Hypergrid Resources Library is the second island from the left at the top of the map.
e. Click directly on that part of the map to teleport to the library.
Accessibility: SpeakEasy HUD Tool