VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
Science Circle: Innovators in global science education
Apr 4 @ 10:30 AM – 11:20 AM

Compass Point Round Table Discussion
Presenters: Mike Shaw (SL: Shawza Tunwarm), Southern Illinois University Edwardsville; Matthew Burr (SL: Beragon Betts); Robert Knop (SL: Prospero Frobozz); Vic Michalak (SL: Phil Youngblood); Steven van Hook (SL: Kip Roffo)
Description: The Science Circle is a 10 year old alliance of scientists, educators, students, and science enthusiasts who collaborate to share knowledge and promote open source education worldwide. Our mission is to enhance science understanding through interdisciplinary dialog via virtual environments and social media. We continue to collaborate with educators and researchers to re:envision innovative ways to attract and engage a diverse people and ideas, while working to solve technological and user issues.
Objectives:
1. Participants will be able to see how Virtual Worlds can facilitate open-source STE(A)M education.
2. Participants will be able to consider the interplay between VWs and the toolbox of social media.

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

GUINEVERE: Learn a language through games in virtual worlds
Apr 5 @ 12:00 PM – 12:50 PM

Presenters: Heike Philp (SL: Gwen Gwasi); Letizia Cinganotto
Description: Digital game-play has become a popular way of practising a language and many youngsters enjoy playing this in their spare time. EU funded project GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages.

The project team wishes to share their developed documents on game design and communication in Virtual Worlds.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Learner-Generated Augmentation: Curriculum design with AR
Apr 5 @ 04:00 PM – 04:50 PM

Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.

Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
The significance of virtual archaeology
Apr 6 @ 09:00 AM – 09:50 AM

Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE
Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.

Participants will be able to view examples of archaeological computer-based visualizations
Participants will be able to explore additional resources relating to historic and cultural preservation

Accessibility: Slides will be made available

Apr
9
Tue
2019
Hunt Adventure: Escape the Vikings!
Apr 9 @ 02:00 PM – 03:00 PM

Hosts: Ann von Rhein, CET; Quintus Petilius Secundus, MUSA SL; Petrus Cornelius Silvanus

Description: The hunt is an interactive and immersive activity in one part of a virtual museum set up as a Viking village in SL.  Participants engage in an innovative adventure in order to solve different problems dealing with history while using English to cooperate creatively.
Participants will be able to immerse in a mixed hunt and escape the room historical setting.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Avatars must be at least 60 days old. Contact the owner in advance (Severus Alexander) if you would like to bring new avatar students.

Location: http://maps.secondlife.com/secondlife/Buttercup%20Isle/159/40/2188

Accessibility: A script of the presentation will be provided.

This venue will be available for individual exploration after the presentation.

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere

 

Apr
17
Wed
2019
Operation AVATAR and Snoozeum
Apr 17 @ 02:00 PM – 03:30 PM

Hosts: Kevin Holloway, PhD (Jarom Cooperstone); Kelly Chrestman, PhD (kellychrestman); Andrew Santanello, PhD (sonnylabington); Jenna Ermold, PhD (jermold); All – Center for Deployment Psychology / Uniformed Services University for the Health Sciences

Description: The Center for Deployment Psychology’s (CDP) two Second Life environments, Operation AVATAR and the Snoozeum, are intended to augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for post-traumatic stress disorder (PTSD) and insomnia. Both experiences include experiential learning opportunities, such as museum-like displays as well as interactive role-playing serious games to reinforce learning material. While intended for providers, all may benefit.
Participants will be able to describe CDP’s Second Life regions for mental health provider training.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: SpeakEasy HUD Tool

This venue will be available for individual exploration after the presentation.