VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
25
Mon
2019
VCARA: Participate. Educate. Innovate.
Mar 25 @ 06:00 PM – 07:00 PM

Host: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Virtual Center for Archives and Records Administration, School of Information, San Jose State University
Description: Participants will explore the U-See-Um exhibit and interact with diverse media to answer questions about the evolution of SJSU iSchool’s VCARA as an immersive learning space with content related to virtual worlds, education, information science and archives. Then participants will navigate through the 10-story Archivium, interacting with past VCARA conference presentations including slideshows, video, text, and audio to receive a prize at the top.
Participants will locate exhibit content to identify key aspects of immersive education history.
Participants will encounter and analyze interactive content while navigating an immersive landscape.

Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by VCARA). Information will be provided.
Location / SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/47/83/33
Accessibility: SpeakEasy HUD Tool
This venue will be available for individual exploration after the presentation.

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Apr
6
Sat
2019
Lizard of ARS: Secondary students design parody masks and installation on the OpenSim
Apr 6 @ 03:00 PM – 04:00 PM

Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.

Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install

Accessibility: Voice and SpeakEasy HUD Tool

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere