All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).
Accessibility: Voice & Transcriptionist
Keynote Presenter: Dr. Tuncer Can, Istanbul University
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.
Location: Main Auditorium
Accessibility: Voice & Transcriptionist
Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.
Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install
Accessibility: Voice and SpeakEasy HUD Tool
Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.
Access: Open Sim. If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads
Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere