VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Re-visioning interprofessional education in virtual worlds
Apr 5 @ 04:00 PM – 04:50 PM

Presenters: Susan Toth-Cohen (SL: Zsuzsa Tomsen), Thomas Jefferson University; Anne C. Smith (SL: Annemaree Michigan), Five Sparrows Counseling and Educational Services.
Description: From their inception, virtual worlds have attracted educators from many disciplines, and benefits for both students and educators for networking and immersive experience have been well documented. But, while virtual world education has engaged multiple disciplines to learn with, from, and about each other, the potential for significant innovation in interprofessional education (IPE) has not been fully realized. This presentation outlines ways to re-vision and implement IPE in virtual worlds.

Participants will be able to describe ways to re-vision and implement IPE in virtual worlds
Participants will be able to discuss the utility of the flexible learning model for virtual training

Location: Lecture Area A
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
Blue Mars on Virtual Harmony for agile mindsets
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers

Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.

Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education

Accessibility: Provide a written script during the presentation

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere

 

Apr
17
Wed
2019
Operation AVATAR and Snoozeum
Apr 17 @ 02:00 PM – 03:30 PM

Hosts: Kevin Holloway, PhD (Jarom Cooperstone); Kelly Chrestman, PhD (kellychrestman); Andrew Santanello, PhD (sonnylabington); Jenna Ermold, PhD (jermold); All – Center for Deployment Psychology / Uniformed Services University for the Health Sciences

Description: The Center for Deployment Psychology’s (CDP) two Second Life environments, Operation AVATAR and the Snoozeum, are intended to augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for post-traumatic stress disorder (PTSD) and insomnia. Both experiences include experiential learning opportunities, such as museum-like displays as well as interactive role-playing serious games to reinforce learning material. While intended for providers, all may benefit.
Participants will be able to describe CDP’s Second Life regions for mental health provider training.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: SpeakEasy HUD Tool

This venue will be available for individual exploration after the presentation.