All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Keynote Presenter: Dr. Tuncer Can, Istanbul University
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.
Location: Main Auditorium
Accessibility: Voice & Transcriptionist
Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers
Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.
How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals
Accessibility: Provide a written script during the presentation
Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.
Access: Open Sim. If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads
Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere