VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Apr
6
Sat
2019
Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere