VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
17
Sat
2018
Waiting for the VR Evolution
Mar 17 @ 04:00 PM – 05:00 PM

Facilitator: Paul Rudman/PD Alchemi (Avatar)
Assistant: Zia Rivera-Clarkson/Amari DiRicchezi (Avatar)

Meet us at our quadrivium where we hope to entice you into a discussion on the VR Evolution. For many who have embraced change and have been early adopters, waiting for the rest of the world to catch up has not been easy. Join us for a discussion on surviving until the change happens and catches up to everyone else. Bring your ideas and join us for an engaging quadrivium discussion.

Track: VRevolution
Format: Networking Quadrivium
Accessibility: Voice & Transcriptionist

Apr
5
Fri
2019
Exhibit Tour and Scavenger Hunt
Apr 5 @ 02:00 PM – 03:00 PM

Meet us on the social sim for an exclusive tour of the exhibits.  Working in groups we will start the exhibit scavenger hunt if you haven’t already and work through it together. You will have plenty of time to finish it later in order to get the fabulous prize!

Location: Social Plaza
Exhibitors, this would be a great time for you to be at your booth!

Apr
6
Sat
2019
Re/visioning virtual education
Apr 6 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers

Description: This roundtable discussion/presentation focuses on how to revision both teaching and learning in virtual world. With the emergence of VR, AR, and MR technology, it is important to rethink the use of virtual world for teaching and learning in a way that connect skills learned in virtual world to other technology. Is there a common ground for all realities? We will focus on project-based learning in virtual world that fosters creativity, problem-solving skills, collaboration, and deep reflection.

Expanding the possibility for future virtual education

Accessibility: Voice and Speakeasy Hud tool