VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
15
Thu
2018
The Minecraft VRevolution: Collaborative Learning
Mar 15 @ 10:30 AM – 11:30 AM

Presenters:
Katherine Hewett/TwelfthNight (Avatar)
Educators and Trainers
Mary O’Brien/Serena Offcourse
Educators and Trainers
Beth S. O’Connell/Beth Ghostraven
Educators and Trainers
Kim Harrison/Thunder Insippo
Educators and Trainers

The session features an panel of educators actively utilizing Minecraft in educational settings. Participants will explore how Minecraft can be utilized as a tool to motivate and engage young 21st century learners. Diverse examples of integration will be presented for participant consideration. The panel will discuss creative and innovative ways to integrate Minecraft and tips on how to provide opportunities for students to collaborate, create, and problem solve in meaningful ways.

Participants will be able to engage students in learning practices utilizing Minecraft for instructional use.
Participants will be able to apply strategies for implementing and integrating Minecraft into educational settings.

Track: Collaboration and Distance Connections
Format: This is a Compass Points round table discussion, where the discussants will address the following four points on the compass:
• Excited: Participants will be able to explore the benefits of video game integration in various educational settings and learn how Minecraft can engage 21st century learners.
• Worrisome: Participants will be able to explore the technical and online safety challenges educators face when integrating Minecraft in educational spaces.
• Need to know: Participants will be able to explore what 21st century skills and behaviors students exhibit when playing and building in Minecraft.
• Stance: Participants will be able to apply current strategies for integrating Minecraft in educational settings.
Accessibility: Voice, SpeakEasy HUD Tool & Transcriptionist

Mar
17
Sat
2018
Liberate Agency Amplification Via Avatar Identity
Mar 17 @ 12:00 PM – 01:00 PM

Presenter:
Renne Emiko Brock/Zinnia Zauber (Avatar)
Educators and Trainers

Let go of control. Instructors empower students through agency with active learning ownership, not with ultimate authority. Build validating lessons prior to entering virtual situations with surprising personal investigation, mood board creation, and character sketches. Develop education buy-in through accelerated and immediate avatar customization to reveal individuality and unlimited potential. Use reflection exercises to reveal how this experience exposed their real investment in themselves.

Participants will be able to utilize revelations of student’s motivation via avatar development.
Participants will be able to foster personalized research, design, documentation, and blogging.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Apr
1
Mon
2019
The Queen’s Heroes in the Five Kingdoms
Apr 1 @ 01:00 PM – 02:00 PM

Host: Leticia De Leon (SL: Letty Luckstone), University of Texas Rio Grande Valley
Description: Participants in this immersive experience will engage in an allegorical experience that is both storytelling and game. This underwater paradise needs heroes that will save the five kingdoms from a man-made destruction. Guided by a HUD and a mentor, all heroes who heed the call will travel to the five underwater kingdoms to piece together the story and undergirding real life issues. Those who engage with this experience may do so in storytelling or game mode.
Participants will be the hero in an allegory that follows an underwater path to the five kingdoms.
Participants will evaluate environmental issues in a five-kingdom challenge to win the game.

Access: In order to access this experience, you must download and install the Second Life viewer and create a free account with Second Life. See the conference website for information about setting up an Second Life account. Once logged in, participants can teleport to this starting location in the VWBPE regions.

Location: Queen’s Herons Game Start
Accessibility: Speakeasy Hud tool, notecards

Apr
6
Sat
2019
Blue Mars on Virtual Harmony for agile mindsets
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers

Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.

Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education

Accessibility: Provide a written script during the presentation