VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
24
Sun
2019
The Design of Virtual Reality Art Galleries
Mar 24 @ 06:00 PM – 06:30 PM

Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space

Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed:  https://vrchat.com/  
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org

Location / web URL: http://isovista.org/liveworlds/vrportals   
Choose the Isovista Classroom link

Accessibility: Provide a written script during the presentation

Apr
5
Fri
2019
Learner-Generated Augmentation: Curriculum design with AR
Apr 5 @ 04:00 PM – 04:50 PM

Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.

Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
Metaphorical insights with Symbolic Modeling
Apr 6 @ 09:00 AM – 10:20 AM

Hands on Workshop Presenters: Niela Miller (SL: Marly Milena), Educators and Trainers; Janie Teague-Urbach (SL: Katsii Tennen), Support and Help Communities
Description: We will show some short films demonstrating the use of Symbolic Modeling (SymMods) in areas of education, personal / professional development and creative expression, and discuss the theoretical basis and approach to applying metaphorical thinking in virtual teaching/learning. We will demonstrate some examples of this approach in the session. We will introduce an opportunity for being trained in facilitating the use of SymMods in virtual learning environments, particularly Second Life.

Participants will be able to understand how metaphorical thinking can enhance learning
Participants will be able to recognize and discuss possible applications to their own endeavors

Accessibility: Voice and SpeakEasy HUD Tool

Apr
13
Sat
2019
Creative Expression at CVL’s Music Library
Apr 13 @ 10:00 AM – 11:30 AM

Hosts: Alyse Dunavant-Jones (AlyseDunavantJones), Community Virtual Library, New Media Arts; Niela Miller (Marly Milena), OCTAGON:Creative Exploration, Virtual Inspiration Island

Description: Participants will visit the Community Virtual Library’s new Music Library. The experience will begin with an introduction to the space and explanation of Symbolic Modeling (developed by Marly Milena of Octagon:Creative Exploration). Inspired by music and each other, participants will build a group sculpture, engage in discussion, and learn how CVL will use Symbolic Modeling in the future. Basic building help will be provided for participants new to building / creating art in Second Life.
Participants will be able to interact with the varying media in CVL’s Music Library collection.
Participants will create a community sculpture to contribute to CVL’s new Music Library.

Access: Second Life: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by lead presenter).

Accessibility: Speakeasy Hud tool used by presenters. Discussion in text chat. Links to sheet music will be provided for music used as symbolic modeling inspiration. Participants will have the option of using the music, discussion, or other contributions to the sculpture as inspiration.