VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
2
Tue
2019
You have been recruited to join The Agency!
Apr 2 @ 06:00 PM – 07:30 PM

Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!

Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.

Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.

If you just want to tag along without registering simply go to the location.
Location / SLURL: http://maps.secondlife.com/secondlife/Lingnan%20Drama%20Island/214/23/13
Accessibility: Transcriptionist will be provided
Apr
4
Thu
2019
The making of “Our Digital Selves: My Avatar is Me”
Apr 4 @ 04:00 PM – 05:00 PM

Discussion Moderator: Lorraine Storry Mockford (SL: LoriVonne Lustre)

Join us on the Social Plaza for a discussion about the making of Our Digital Selves: My Avatar is Me as a follow up from this morning’s keynote presentation.  Bring your questions for the film maker, Bernhard Drax / Draxtor Despres, and the researchers (if they are able).  Most importantly, this is your opportunity to meet the participants in this outstanding research and film.

Be sure to watch Our Digital Selves: My Avatar is Me.

Accessibility: Voice, Speakeasy Hud tool, transcription

 

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Apr
6
Sat
2019
Eureka World: An educational virtual world ecosystem
Apr 6 @ 09:00 AM – 09:50 AM

Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers

Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.

How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals

Accessibility: Provide a written script during the presentation

Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool

Gamification of education: The roles of collaboration and virtual identity
Apr 6 @ 04:00 PM – 05:00 PM

Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!

Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world

Accessibility: None provided by speaker

Apr
19
Fri
2019
Digital Citizenship Museum in Kitely
Apr 19 @ 10:00 AM – 11:30 AM

Hosts: Marie Vans (amvans lapis); Valerie Hill (Valibrarian Gregg); Alyse Dunavant-Jones (Antemeridian Discjockey); All – Community Virtual Library

Description: Participants will first participate in an interactive presentation that describes Digital Citizenship and the goals of the sim. Each of several buildings houses either a multi-media presentation or interactive slide show for a topic within Digital Citizenship. The interactive materials in each building were created by a variety of educators across the metaverse, bringing a diverse set of perspectives and ideas which we will then discuss near the end of the allotted time.
Participants will be able to disseminate information on what it means to be digital citizen in Virtual Worlds.
Participants will be able to voice meaningful suggestions on improving digital citizenship education.

Access: Digital Citizenship Museum in Kitely. The Digital Citizenship Museum is part of the series of Cookie II islands run by New Media Arts. You will need a Kitely avatar or can hypergrid with an OpenSim avatar. Create an account here: https://www.kitely.com/
Log into Kitely. Go to Cookie II. Go to Digital Citizenship Museum.
For detailed information about creating a Kitely avatar or hypergridding from OpenSim SEE the program entry:  CVL Presents: Hypergrid Resources Library Poker Run!
Location URL: In Kitely:  hop://grid.kitely.com:8002/Cookie II/644/899/22

Accessibility: Speakeasy Hud tool

This venue will be available for individual exploration after the presentation.