All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), University of British Columbia; Yi Meng (SL: Emma de Pizan); Wenyi Gong (SL: Hermione524); Peisen Ding (SL: AAADeanAAA)
Description: Our team seeks to create a revision for education from the design perspective. We consider online/virtual education as being a design process. What if educators only lectured at a minimum, spending more time with students as they find problems, gather information, brainstorm ideas, plan solutions, test their hypotheses, and improve the design? Virtual worlds provide the best environment for students and instructors to engage in the design thinking process.
- Design thinking as education
- Design thinking for education
Accessibility: Voice and SpeakEasy HUD Tool
Hosts: Valerie Hill (Valibrarian Gregg), Community Virtual Library; Kara Bennett (Dancers Yao), Elder Voices
Description: As digital citizens, we each are journeying along a unique path with a personal story and perspective. Global digital participatory culture requires personal responsibilities for authenticity and ethics. Come learn about a storytelling community drum advocating digital citizenship. Share stories in a 3D learning environment.
Participants will witness various perspectives of digital citizenship through personal stories.
Participants will have an opportunity to voice their own digital citizenship stories.
Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: Speakeasy Hud tool
This venue will be available for individual exploration after the presentation.