VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.

Improving Digital Literacy – A Solvable Challenge using Virtual Worlds
Mar 16 @ 09:00 AM – 10:00 AM

Marie Vans/amvans lapis (Avatar)
Educators and Trainers
Valerie Hill/Valibrarian Gregg
Educators and Trainers

Virtual World librarians are positioned to lead efforts to develop digital citizenship by developing programs that assist in the mastery of responsible and appropriate technology use, including online identity, communication etiquette, and rights and responsibilities by learners. We present the definition of digital literacy and the very solvable challenges faced by educators and students. We also include possible solutions and call for the creation of a digital literacy lifecycle model.

Participants will have an understanding of the challenges and issues for becoming digitally literate.
Participants will understand how to engage others in meaningful conversation on digital literacy.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

Nursing Informatics Student SL Practicum Outcomes
Mar 16 @ 10:00 AM – 11:00 AM

Toni Hebda/IndianapolisCCN (Avatar)
Educators and Trainers
Karen West/Atlanta Highmist
Support and Help Communities

Learning outcomes for students completing a practicum in Second Life were compared against those completing a traditional practicum using a quantitative, quasi-experimental, post-test-only study. An adaptation of the Nursing Informatics Competency Assessment Level 3 and Level 4 (NICA L3/L4) instrument, which included only level-three competencies, was used. Interim findings, study issues, and possible implications are discussed.

Participants will be able to provide an overview of SL as an option for graduate student practicum.
Participants will be able to discuss interim study findings and implications for future practicum experiences.

Track: Creativity and Innovation in Design, Practice, and Learning
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation