VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
Feather in your cap: Achievement and recognition
Apr 4 @ 10:30 AM – 11:20 AM

Presenter: Renne Emiko Brock (SL: Zinnia Zauber), Peninsula College

Description: Imparting knowledge and acknowledgment is vital for encouraging curiosity and confidence in students. To hit the target, one must aim higher to reach their mark and earn a symbol of achievement. Increase challenges and customize learning outcomes with personalized projects that enhance motivation and demonstrate skill proficiency, ownership, and valued contribution. Capability is the cap and the earned feathers are their virtual creative problem solving and multimedia communication successes.

Create challenges focused on student motivation to energize and increase their learning potential.
Develop a visual or increased access reward system to demonstrate student’s accomplishments.

Accessibility: Voice and Speakeasy Hud tool

Apr
6
Sat
2019
Blue Mars on Virtual Harmony for agile mindsets
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers

Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.

Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education

Accessibility: Provide a written script during the presentation