All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), University of British Columbia; Yi Meng (SL: Emma de Pizan); Wenyi Gong (SL: Hermione524); Peisen Ding (SL: AAADeanAAA)
Description: Our team seeks to create a revision for education from the design perspective. We consider online/virtual education as being a design process. What if educators only lectured at a minimum, spending more time with students as they find problems, gather information, brainstorm ideas, plan solutions, test their hypotheses, and improve the design? Virtual worlds provide the best environment for students and instructors to engage in the design thinking process.
- Design thinking as education
- Design thinking for education
Accessibility: Voice and SpeakEasy HUD Tool
Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers
Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.
Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education
Accessibility: Provide a written script during the presentation