VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Apr
4
Thu
2019
The making of “Our Digital Selves: My Avatar is Me”
Apr 4 @ 04:00 PM – 05:00 PM

Discussion Moderator: Lorraine Storry Mockford (SL: LoriVonne Lustre)

Join us on the Social Plaza for a discussion about the making of Our Digital Selves: My Avatar is Me as a follow up from this morning’s keynote presentation.  Bring your questions for the film maker, Bernhard Drax / Draxtor Despres, and the researchers (if they are able).  Most importantly, this is your opportunity to meet the participants in this outstanding research and film.

Be sure to watch Our Digital Selves: My Avatar is Me.

Accessibility: Voice, Speakeasy Hud tool, transcription

 

Apr
5
Fri
2019
Virtual hunts for virtual detectives
Apr 5 @ 11:00 AM – 11:50 AM

Presenter: Mary Howard (SL: mrshoward118), Grand Island Central School District
Description: Virtual environments provides extraordinary opportunities to engage students in instruction. From building to immersive experiences, students can receive tremendous benefits from the use of virtual worlds. Learn how an Open Sim experience helped inspire and reinforce learning in the classroom from the inception of the grant to the wonderful opportunities it has afforded students with virtual scavenger hunts and exploratory learning opportunities.

To share virtual scavenger hunts as used in a middle school classroom.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Apr
6
Sat
2019
Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool