All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.
Access: Open Sim. If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads
Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere
Hosts: Alyse Dunavant-Jones (AlyseDunavantJones), Community Virtual Library, New Media Arts; Niela Miller (Marly Milena), OCTAGON:Creative Exploration, Virtual Inspiration Island
Description: Participants will visit the Community Virtual Library’s new Music Library. The experience will begin with an introduction to the space and explanation of Symbolic Modeling (developed by Marly Milena of Octagon:Creative Exploration). Inspired by music and each other, participants will build a group sculpture, engage in discussion, and learn how CVL will use Symbolic Modeling in the future. Basic building help will be provided for participants new to building / creating art in Second Life.
Participants will be able to interact with the varying media in CVL’s Music Library collection.
Participants will create a community sculpture to contribute to CVL’s new Music Library.
Access: Second Life: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Alternatively, users can watch simulcast via Zoom (hosted by lead presenter).
Accessibility: Speakeasy Hud tool used by presenters. Discussion in text chat. Links to sheet music will be provided for music used as symbolic modeling inspiration. Participants will have the option of using the music, discussion, or other contributions to the sculpture as inspiration.