VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
5
Fri
2019
Learner-Generated Augmentation: Curriculum design with AR
Apr 5 @ 04:00 PM – 04:50 PM

Presenter: Kenneth Y T Lim (SL: Veritas Raymaker),
Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed Learner-Generated Augmentation, the approach differs from the majority of current interventions with AR in that it does not presume upon the pre-design of learning artifacts by experts. In this way, it is more scalable and affordable than the approach that is currently default in the use of AR in learning.

Participants will be able to approach Learner-Generated Augmentation as a curriculum design paradigm

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
KEYNOTE :: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR
Apr 6 @ 11:00 AM – 11:50 AM

Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description:

The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.

In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Accessibility: Voice & Transcriptionist

Lizard of ARS: Secondary students design parody masks and installation on the OpenSim
Apr 6 @ 03:00 PM – 04:00 PM

Presenter: Mary Stokrocki (SL: MaryLou Goldrosen), Educators and Trainers
Description: After exploring the OpenSim with students for four years, I invited them to revise my parody play, The Lizards of ARS/ART, a satiric reinterpretation of Baum’s (1900) The Wizard of Oz. Using participatory action research, I gathered their 2-D mask images converted into 3-D forms and related parodies. Two older students arranged them in two different installations on the OpenSim virtual world. This communal experience helped develop imaginative play, digital skills, and diverse art meaning.

Participants will be learn to revise the model parody, transfer 2-D mask, build 3-D form, and install

Accessibility: Voice and SpeakEasy HUD Tool