VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

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Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

GUINEVERE: Learn a language through games in virtual worlds
Apr 5 @ 12:00 PM – 12:50 PM

Presenters: Heike Philp (SL: Gwen Gwasi); Letizia Cinganotto
Description: Digital game-play has become a popular way of practising a language and many youngsters enjoy playing this in their spare time. EU funded project GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages.

The project team wishes to share their developed documents on game design and communication in Virtual Worlds.

Location: Lecture Area B
Accessibility: Voice and SpeakEasy HUD Tool

Apr
6
Sat
2019
KEYNOTE :: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR
Apr 6 @ 11:00 AM – 11:50 AM

Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description:

The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.

In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Accessibility: Voice & Transcriptionist