All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.
In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.
Accessibility: Voice & Transcriptionist
Hosts: Stasia Weston (Aevalle Galicia); Belladonna Laveau (Belladonna Yarrowroot); Stacia Sylvester (Stacia Abonwood); Isidora LaVeau (IsidoraKite Resident); Woolston-Steen Theological Seminary
Description: In this immersive experience, we’ll start by providing a short orientation and then allowing visitors to go through a variation of one of the healing/blessing rituals set up to be self-paced. Our students learn how to prepare such rituals in the virtual world so that they will then have the skills to perform them for their interfaith / pagan communities in the real world. Notecards with important landmarks on the school’s sim will be provided, should visitors wish to explore further.
To demonstrate how we integrate a variety of technologies to provide a multi-layered educational experience.
To engage participants in a virtual ritual demonstration, created by our students.
Access: See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended. Skype will be used for an orientation to demonstrate the Moodle and Office 365 tools used by the school.
Accessibility: A written script will be available during the presentation.
Location: Sacred Cauldron
This venue will be available until 21 April for individual exploration after the presentation.