VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Apr
6
Sat
2019
KEYNOTE :: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR
Apr 6 @ 11:00 AM – 11:50 AM

Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description:

The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.

In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Accessibility: Voice & Transcriptionist

Apr
11
Thu
2019
GUINEVERE Island in OpenSim
Apr 11 @ 12:00 PM – 01:30 PM

Hosts: Heike Philp (Gwen Gwasi); Nick Zwart; Tuncer Can; Carol Rainbow; All – GUINEVERE Project
Description: Come join us for a visit to GUINEVERE island, built for EU funded GUINEVERE project. GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education” with 5 European partners who spend 2 years developing a teacher training course for language educators. GUINEVERE (2017-2019) aims to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. We developed a sim with quests and games. You are invited to play.
Learn to practise teamwork trying to solve the quests.

Access: Open Sim.  If you do not have an OpenSim avatar as of yet, you can register it here http://world.guinevereproject.eu/help/register.html. If you already have an Open Sim or Kitely avatar, hypergridding is enabled at the time of the event http://world.guinevereproject.eu:8002
Firestorm view is recommended: https://www.firestormviewer.org/downloads

Accessibility: Adobe Connect in parallel http://lancelot.adobeconnect.com/guinevere

 

Apr
14
Sun
2019
CERTsimulator: Community Emergency Response Team Basic Training
Apr 14 @ 09:00 AM – 10:00 AM

Host: Cindy Bolero
Description: CERTsimulator (Beta) is an immersive multi-user online 3D disaster management training and practice platform. It is designed to utilize the FEMA Incident Command System (ICS), and for post Community Emergency Response Team (CERT) Basic Training. It is a supplemental to real life field exercises. Besides collaborative team work within the 3D environments, the platform also serves as a presentation tool and as a small or large-scale conference venue.
Participants will learn of the advantages and challenges regarding special-use design.

Access and location:
This tour will be on a public grid (PG), and not on CERTsimulator’s private server. The environments are exactly the same, but the interface has more features and destinations that accompany the public grid. While this virtual world does run on web browsers, but is more full featured with a client player download.
1. Start here to create an account: https://sine.space/signup/refer/MjEwNjM3NA
2. Download the client player, AFTER creating account at Step 1 –  https://sine.space/download
3. Install and launch the SineSpace client player
4. Enter Username & Password
5. Upon arriving in the Community Welcome Area, find either the Explore button (Lower left) or Search field (Top)
6. Enter “CERTsim Gateway” to find the CERTsim gateway region. Select Enter from Search results, to teleport.

Notes about Windows & Mac:
Because the platform is in Beta, some Window’s users may get a potential virus notice upon install. Not to worry. Its just automated response and there is no threat. For Mac users, the install is painless, but some inworld features like webpage screens and video viewers inworld may not work.

Accessibility: text chat