VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Apr
6
Sat
2019
KEYNOTE :: Crossing the Horizon together: Scanning, transforming, and sharing “What Works” in Immersive XR
Apr 6 @ 11:00 AM – 11:50 AM

Keynote Presenter: Dr. Jonathon Richter, Salish Kootenai College and Executive Director, Immersive Learning Research Network
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description:

The Immersive Learning Research Network (iLRN) facilitates collaboration between computer scientists, game developers, educators, learning scientists, and other research professionals to develop and showcase the scientific, technical, and applied potential of immersive learning. iLRN has recently partnered with The ICICLE XR for Learning and Performance Augmentation SIG and others, including EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.

In this session, iLRN Executive Director Dr. Jonathon Richter will provide details about this new collective effort and unveil ways learning professionals can both contribute to and gain from a synthesis of current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Accessibility: Voice & Transcriptionist

Apr
7
Sun
2019
German Reform Education : Past and Present
Apr 7 @ 08:00 AM – 09:00 AM

Host: Santiboy Resident
Description: In Germany, in early 20th century, responding to restrictive schooling, a couple of alternative educational ideas were transferred into operating schools. While differing a lot in detail, most approaches labeled “Reformpaedagogik” developed school communities that were inspired by the idea that students and teachers should develop their own schools and organize both, curriculum and school life around their initiatives. SL Salem School Landschulheim tries to catch these ideals into a modern virtual.
Learn about the ideas of a “Reformpaedagogik” School.
Experience part of day in a Landschulheim (rural school based on the ideas of “reformpaedagogik”).

Access:  Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

SLURL: http://maps.secondlife.com/secondlife/Selby/163/185/58

Accessibility: Provide a written script during the presentation

This venue will be available for individual exploration after the presentation.

Apr
15
Mon
2019
Digital Citizens around a Community Drum
Apr 15 @ 05:00 PM – 06:00 PM

Hosts: Valerie Hill (Valibrarian Gregg), Community Virtual Library; Kara Bennett (Dancers Yao), Elder Voices
Description: As digital citizens, we each are journeying along a unique path with a personal story and perspective. Global digital participatory culture requires personal responsibilities for authenticity and ethics. Come learn about a storytelling community drum advocating digital citizenship. Share stories in a 3D learning environment.
Participants will witness various perspectives of digital citizenship through personal stories.
Participants will have an opportunity to voice their own digital citizenship stories.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Accessibility: Speakeasy Hud tool

This venue will be available for individual exploration after the presentation.