VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
24
Sun
2019
The Design of Virtual Reality Art Galleries
Mar 24 @ 06:00 PM – 06:30 PM

Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space

Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed:  https://vrchat.com/  
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org

Location / web URL: http://isovista.org/liveworlds/vrportals   
Choose the Isovista Classroom link

Accessibility: Provide a written script during the presentation

Apr
6
Sat
2019
Gamification of education: The roles of collaboration and virtual identity
Apr 6 @ 04:00 PM – 05:00 PM

Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!

Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world

Accessibility: None provided by speaker