VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Apr
5
Fri
2019
Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Apr
6
Sat
2019
Eureka World: An educational virtual world ecosystem
Apr 6 @ 09:00 AM – 09:50 AM

Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers

Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.

How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals

Accessibility: Provide a written script during the presentation

Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool

VR and virtual worlds: One and the same?
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Alyse Dunavant-Jones (SL: AlyseDunavantJones), Advocacy and NonProfit; Valerie Hill (SL: Valibrarian), Advocacy and NonProfit; Marie Vans (SL: amvans Lapis), Advocacy and NonProfit

Description: Through librarians’ perspectives, this presentation analyzes conflicting definitions of VR and virtual worlds and addresses friction between VR and 3D virtual world developers and users. The presentation contrasts two free, desktop-compatible VR worlds (AltspaceVR and Sansar) and summarizes the state of communities in these worlds vs. 3D virtual worlds like Second Life. Ultimately, it proposes best practices for future educational collaboration and digital citizenship across virtual platforms.

Participants will be aware of the complex relationship between VR and virtual worlds
Participants will understand advantages, challenges, and tips for collaborating with VR proponents

Accessibility: Voice and SpeakEasy HUD Tool