All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space
Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed: https://vrchat.com/
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org
Location / web URL: http://isovista.org/liveworlds/vrportals
Choose the Isovista Classroom link
Accessibility: Provide a written script during the presentation
Hosts: Shannon Bohle, Archivopedia LLC ; Marilyn G. Teolis, Medical Librarian
Description: The Adventures of Floridiana Jones is a game created by medical librarians and nurse educators for diabetics. There are two versions of the game. One is a mobile app and the other is in Second Life. Participants attending this event in Second Life will become players assuming the role of Floridiana “Andy” Jones, who along with his guide, Fadil, are searching for the priceless, Golden Ankh Necklace in an Egyptian pyramid. To stay alive, players must traverse all three levels of the pyramid, encountering many pitfalls amid their hunt for clues and answers until reaching the necklace. The project is part of a formal medical pilot study designed to engage patients, health care providers, and the public in order to augment their knowledge of diabetes management. Following their participation, players may volunteer to provide feedback, or participate in a survey or interview for the study.
Participants will experience an example of gamification for health education, specifically diabetes education.
Participants will learn techniques applied for gamification and data collection for research and publication purposes. They can participate on a volunteer basis in the clinical pilot study by completing a survey after undertaking the educational game.
Access: This is in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
Location / SLURL: http://maps.secondlife.com/secondlife/Health%20Adventures%20I/50/98/2003
Accessibility: Provision for voice and text during the immersive experience
Host: Brant Knutzen (SL: MrK Kas), University of Hong Kong
Description: You have been recruited to join the Agency, to stop dark forces from diverting the river of time.
Your team is forming up to teleport into the Nautilus, a submarine hidden on the edge of the Republic of Venice in the year 1600.
You must work as a group to find clues to the disappearance of Captain Nemo, and don dive suits to explore the ocean floor and reveal the mysterious beginnings of the dark force. Later, you will take command of the Black Pearl pirate ship, and stop the invasion of Venice!
Participants will be able to socially collaborate on solving problems in a virtual world.
Participants will be able to form a new identity to solve problems in a virtual world.
Access: This event takes place in Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
You will need to register in order to play the game however. The URL for registering an account on the Moodle server to play the game in SL is: https://participativelearning.org/enrol/index.php?id=9 (or simply bit.ly/THE_AGENCY)
To register, click on the “Continue” button, then read the instructions and click the “Create new account” button.
Accessibility: Transcriptionist will be provided
Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers
Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is on the roles that the social construction of knowledge, and a virtual identity, play in influencing the decision of learners to continue exploring a virtual environment for solutions to problems. Can the gamification of tasks effectively motivate learners to continue? I invite you to try my new game in SL and see what you think!
Participants will be able to socially collaborate on solving problems in a virtual world
Participants will be able to form a new identity to solve problems in a virtual world
Accessibility: None provided by speaker