VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

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Mar
30
Sat
2019
CANCELLED :: Storming the Bastille: A Look at the French Revolution
Mar 30 @ 10:00 AM – 11:00 AM

Life gets busy and choices have to be made. We look forward to an offering from Johannes in 2020.

Presenter: johannes1977 Resident

Description: Storming the Bastille: A Look at the French Revolution will be an interactive walk through timeline, where participants can learn about the French Revolution and get an idea of how they can present important moments in history in virtual worlds.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
This venue will be available for a limited time for individual exploration after the presentation.

Location / SLURL: TBA

Accessibility: SpeakEasy HUD Tool

Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Apr
6
Sat
2019
The significance of virtual archaeology
Apr 6 @ 09:00 AM – 09:50 AM

Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE
Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.

Participants will be able to view examples of archaeological computer-based visualizations
Participants will be able to explore additional resources relating to historic and cultural preservation

Accessibility: Slides will be made available

Blue Mars on Virtual Harmony for agile mindsets
Apr 6 @ 12:00 PM – 12:50 PM

Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers

Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data with science fiction, uses situated learning to solve complex and complicated challenges, and an AI-augmented mindset. It features an Enigma analytics engine, dynamically-generated results from the Mars Ontology, and the game ranks player responses. This is the 3rd game in the Mars Expedition, a $25,000 Grand Prize Winner in the 2010 Federal Virtual World Challenge at Defense GameTech.

Participants will be able to examine the design of a game simulation kit with AI using OpenSim
Participants will be able to identify how to use the game simulation kit for education

Accessibility: Provide a written script during the presentation

Apr
7
Sun
2019
German Reform Education : Past and Present
Apr 7 @ 08:00 AM – 09:00 AM

Host: Santiboy Resident
Description: In Germany, in early 20th century, responding to restrictive schooling, a couple of alternative educational ideas were transferred into operating schools. While differing a lot in detail, most approaches labeled “Reformpaedagogik” developed school communities that were inspired by the idea that students and teachers should develop their own schools and organize both, curriculum and school life around their initiatives. SL Salem School Landschulheim tries to catch these ideals into a modern virtual.
Learn about the ideas of a “Reformpaedagogik” School.
Experience part of day in a Landschulheim (rural school based on the ideas of “reformpaedagogik”).

Access:  Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

SLURL: http://maps.secondlife.com/secondlife/Selby/163/185/58

Accessibility: Provide a written script during the presentation

This venue will be available for individual exploration after the presentation.