VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
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Apr
4
Thu
2019
KEYNOTE :: Paraethnographic film as mode of education: Lessons from disability in virtual worlds
Apr 4 @ 09:30 AM – 10:20 AM

Keynote Presenter: Dr. Tom Boellstorff, University of California Irvine
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: What possibilities do virtual worlds hold for film as a mode of education? To explore this question I will discuss Our Digital Selves: My Avatar is Me, a documentary by Bernhard Drax. This film chronicles my research on disability and virtual worlds, but the filmmaker was given creative control: my collaborator (Donna Z. Davis) and I appear in the film and helped guide its themes, but made no decisions regarding the film’s final content. The filmmaker’s extensive work included meeting interlocutors in the physical world that the researchers met only online, as well as crafting a narrative about disability and virtual embodiment that comments on rather than replicates the scholarly narrative. I will discuss specific techniques like “virtual reenactment” and “virtual staging” that Drax used in making Our Digital Selves, and reflect on how what I term “paraethnographic film”—film created through a triple collaboration between community members, ethnographers, and filmmakers—holds great potential for virtual education.
BE SURE TO WATCH Our Digital Selves: My Avatar is Me (Bernhard Drax / Draxtor Despres, 2018).

Accessibility: Voice & Transcriptionist

Apr
6
Sat
2019
Re/visioning virtual education
Apr 6 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers

Description: This roundtable discussion/presentation focuses on how to revision both teaching and learning in virtual world. With the emergence of VR, AR, and MR technology, it is important to rethink the use of virtual world for teaching and learning in a way that connect skills learned in virtual world to other technology. Is there a common ground for all realities? We will focus on project-based learning in virtual world that fosters creativity, problem-solving skills, collaboration, and deep reflection.

Expanding the possibility for future virtual education

Accessibility: Voice and Speakeasy Hud tool