VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

In most of the United States and most locations in Canada, Daylight Saving Time is in effect. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.


Mar
30
Sat
2019
CANCELLED :: Storming the Bastille: A Look at the French Revolution
Mar 30 @ 10:00 AM – 11:00 AM

Life gets busy and choices have to be made. We look forward to an offering from Johannes in 2020.

Presenter: johannes1977 Resident

Description: Storming the Bastille: A Look at the French Revolution will be an interactive walk through timeline, where participants can learn about the French Revolution and get an idea of how they can present important moments in history in virtual worlds.

Access: Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.
This venue will be available for a limited time for individual exploration after the presentation.

Location / SLURL: TBA

Accessibility: SpeakEasy HUD Tool

Apr
4
Thu
2019
The making of “Our Digital Selves: My Avatar is Me”
Apr 4 @ 04:00 PM – 05:00 PM

Discussion Moderator: Lorraine Storry Mockford (SL: LoriVonne Lustre)

Join us on the Social Plaza for a discussion about the making of Our Digital Selves: My Avatar is Me as a follow up from this morning’s keynote presentation.  Bring your questions for the film maker, Bernhard Drax / Draxtor Despres, and the researchers (if they are able).  Most importantly, this is your opportunity to meet the participants in this outstanding research and film.

Be sure to watch Our Digital Selves: My Avatar is Me.

Accessibility: Voice, Speakeasy Hud tool, transcription

 

Apr
5
Fri
2019
KEYNOTE :: Teacher training within Virtual Worlds
Apr 5 @ 09:00 AM – 09:50 AM

Keynote Presenter: Dr. Tuncer Can, Istanbul University
https://vwbpe.org/conference/keynotes-and-speakers-2019
Description: This presentation will look at how training teachers within Virtual Worlds could enhance innovation in the class and change the lives of real people by ensuring them real jobs. The skills acquired within Virtual Worlds are also leading to more innovation in teachers’ professional lives which leads to life-long development as well. The presentation will also summarize the influence of EU funded projects like CAMELOT and GUINEVERE on the foreign language teacher development.

Location: Main Auditorium
Accessibility: Voice & Transcriptionist

 

Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Apr
6
Sat
2019
Eureka World: An educational virtual world ecosystem
Apr 6 @ 09:00 AM – 09:50 AM

Presenters: Ori Shapira (SL: turh zane), Educators and Trainers; Dani Seryoti (SL: s Maya), Educators and Trainers

Description: Eureka World’s platform takes a broader perspective on learning and involves a wide spectrum of actors from inside and outside the school. All stakeholders of education are involved in a collaborative of the learning process: the population inside school (mainly teachers, principals, students, other staff) as well as the population outside school (entrepreneurs, associations, institutions, municipalities, academic, families, and private persons etc.) In this presentation, we present and define the unique concept of Eureka World’s educational ecosystem: The concept is discussed generally in its 3D3C perception of teaching – which emphasis how it allows quality assimilation of learning patterns for students in the 21st century.

How to create Educational ecosystem based on virtual worlds that involves all educational partners
Demonstrate its unique platform and how to move beyond the walls of traditional thinking to embrace the wider community of educational professionals

Accessibility: Provide a written script during the presentation

Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds
Apr 6 @ 09:00 AM – 10:00 AM

Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers and Builders

Description: Today, much of the design work is collaborative and a group-oriented integrated process. This convergent process requires art and design education to provide new pedagogical spaces to nourish students’ creativity in a more collaborative sense. This presentation draws upon an empirical study and includes the teacher-researcher and three students-participants. They will use their own virtual world teaching and designing experience to elaborate how this technology affected collaborative creativity.

Participants will gain information about promoting collaborative creativity in art and design education

Accessibility: Voice and SpeakEasy HUD Tool

The significance of virtual archaeology
Apr 6 @ 09:00 AM – 09:50 AM

Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE
Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.

Participants will be able to view examples of archaeological computer-based visualizations
Participants will be able to explore additional resources relating to historic and cultural preservation

Accessibility: Slides will be made available

Apr
7
Sun
2019
German Reform Education : Past and Present
Apr 7 @ 08:00 AM – 09:00 AM

Host: Santiboy Resident
Description: In Germany, in early 20th century, responding to restrictive schooling, a couple of alternative educational ideas were transferred into operating schools. While differing a lot in detail, most approaches labeled “Reformpaedagogik” developed school communities that were inspired by the idea that students and teachers should develop their own schools and organize both, curriculum and school life around their initiatives. SL Salem School Landschulheim tries to catch these ideals into a modern virtual.
Learn about the ideas of a “Reformpaedagogik” School.
Experience part of day in a Landschulheim (rural school based on the ideas of “reformpaedagogik”).

Access:  Second Life. See the conference website for information about creating a Second Life account. Either SL or Firestorm viewers are recommended.

SLURL: http://maps.secondlife.com/secondlife/Selby/163/185/58

Accessibility: Provide a written script during the presentation

This venue will be available for individual exploration after the presentation.

Apr
19
Fri
2019
Digital Citizenship Museum in Kitely
Apr 19 @ 10:00 AM – 11:30 AM

Hosts: Marie Vans (amvans lapis); Valerie Hill (Valibrarian Gregg); Alyse Dunavant-Jones (Antemeridian Discjockey); All – Community Virtual Library

Description: Participants will first participate in an interactive presentation that describes Digital Citizenship and the goals of the sim. Each of several buildings houses either a multi-media presentation or interactive slide show for a topic within Digital Citizenship. The interactive materials in each building were created by a variety of educators across the metaverse, bringing a diverse set of perspectives and ideas which we will then discuss near the end of the allotted time.
Participants will be able to disseminate information on what it means to be digital citizen in Virtual Worlds.
Participants will be able to voice meaningful suggestions on improving digital citizenship education.

Access: Digital Citizenship Museum in Kitely. The Digital Citizenship Museum is part of the series of Cookie II islands run by New Media Arts. You will need a Kitely avatar or can hypergrid with an OpenSim avatar. Create an account here: https://www.kitely.com/
Log into Kitely. Go to Cookie II. Go to Digital Citizenship Museum.
For detailed information about creating a Kitely avatar or hypergridding from OpenSim SEE the program entry:  CVL Presents: Hypergrid Resources Library Poker Run!
Location URL: In Kitely:  hop://grid.kitely.com:8002/Cookie II/644/899/22

Accessibility: Speakeasy Hud tool

This venue will be available for individual exploration after the presentation.