VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

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Mar
24
Sun
2019
The Design of Virtual Reality Art Galleries
Mar 24 @ 06:00 PM – 06:30 PM

Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space

Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed:  https://vrchat.com/  
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org

Location / web URL: http://isovista.org/liveworlds/vrportals   
Choose the Isovista Classroom link

Accessibility: Provide a written script during the presentation

Apr
6
Sat
2019
Dickens Project exemplifies virtual collaboration
Apr 6 @ 10:00 AM – 10:50 AM

SPOTLIGHT
Presenters: Valerie Hill (SL: Valibrarian Gregg), Peninsula College; Breiana Theodore (SL: Jodie Landon); Mary Pat Lynch (SL: Aoife Lorefield)
Description: The Dickens Project, a virtual simulation of A Christmas Carol and the life and times of Charles Dickens built by Seanchai Library, has been held annually in Second Life for six years. The Community Virtual Library partnered with Seanchai Library for the past three years to enhance the educational simulation with research and the Urchins of London game was added in 2018. The collaborative process illustrates best practices for virtual world learning.
Participants will observe successful virtual world collaboration for deep learning across distance.
Participants will interact with librarians, educators, and artists working together.

Accessibility: Voice and SpeakEasy HUD Tool

Re/visioning virtual education
Apr 6 @ 12:00 PM – 12:50 PM

Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers

Description: This roundtable discussion/presentation focuses on how to revision both teaching and learning in virtual world. With the emergence of VR, AR, and MR technology, it is important to rethink the use of virtual world for teaching and learning in a way that connect skills learned in virtual world to other technology. Is there a common ground for all realities? We will focus on project-based learning in virtual world that fosters creativity, problem-solving skills, collaboration, and deep reflection.

Expanding the possibility for future virtual education

Accessibility: Voice and Speakeasy Hud tool